modular-avatar/Packages/nadena.dev.modular-avatar/Editor/AnimatorMerger.cs

316 lines
11 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor
{
internal class AnimatorCombiner
{
private readonly AnimatorController _combined;
private List<AnimatorControllerLayer> _layers = new List<AnimatorControllerLayer>();
private Dictionary<String, AnimatorControllerParameter> _parameters =
new Dictionary<string, AnimatorControllerParameter>();
private Dictionary<KeyValuePair<String, Motion>, Motion> _motions =
new Dictionary<KeyValuePair<string, Motion>, Motion>();
private Dictionary<KeyValuePair<String, AnimatorStateMachine>, AnimatorStateMachine> _stateMachines =
new Dictionary<KeyValuePair<string, AnimatorStateMachine>, AnimatorStateMachine>();
private int controllerBaseLayer = 0;
public AnimatorCombiner()
{
_combined = Util.CreateAnimator();
}
public AnimatorController Finish()
{
_combined.parameters = _parameters.Values.ToArray();
_combined.layers = _layers.ToArray();
return _combined;
}
public void AddController(string basePath, AnimatorController controller, bool? writeDefaults)
{
controllerBaseLayer = _layers.Count;
foreach (var param in controller.parameters)
{
if (_parameters.TryGetValue(param.name, out var acp))
{
if (acp.type != param.type)
{
throw new Exception(
$"Parameter {param.name} has different types in {basePath} and {controller.name}");
}
continue;
}
_parameters.Add(param.name, param);
}
bool first = true;
foreach (var layer in controller.layers)
{
insertLayer(basePath, layer, first, writeDefaults);
first = false;
}
}
private void insertLayer(string basePath, AnimatorControllerLayer layer, bool first, bool? writeDefaults)
{
var newLayer = new AnimatorControllerLayer()
{
name = layer.name,
avatarMask = layer.avatarMask, // TODO map transforms
blendingMode = layer.blendingMode,
defaultWeight = first ? 1 : layer.defaultWeight,
syncedLayerIndex = layer.syncedLayerIndex, // TODO
syncedLayerAffectsTiming = layer.syncedLayerAffectsTiming, // TODO
iKPass = layer.iKPass,
stateMachine = mapStateMachine(basePath, layer.stateMachine),
};
UpdateWriteDefaults(newLayer.stateMachine, writeDefaults);
_layers.Add(newLayer);
}
private void UpdateWriteDefaults(AnimatorStateMachine stateMachine, bool? writeDefaults)
{
if (!writeDefaults.HasValue) return;
var queue = new Queue<AnimatorStateMachine>();
queue.Enqueue(stateMachine);
while (queue.Count > 0)
{
var sm = queue.Dequeue();
foreach (var state in sm.states)
{
state.state.writeDefaultValues = writeDefaults.Value;
}
foreach (var child in sm.stateMachines)
{
queue.Enqueue(child.stateMachine);
}
}
}
private AnimatorStateMachine mapStateMachine(string basePath, AnimatorStateMachine layerStateMachine)
{
var cacheKey = new KeyValuePair<string, AnimatorStateMachine>(basePath, layerStateMachine);
if (_stateMachines.TryGetValue(cacheKey, out var asm))
{
return asm;
}
asm = deepClone(layerStateMachine, (obj) => customClone(obj, basePath));
foreach (var state in asm.states)
{
foreach (var behavior in state.state.behaviours)
{
switch (behavior)
{
case VRCAnimatorLayerControl layerControl:
{
// TODO - need to figure out how to handle cross-layer references. For now this will handle
// intra-animator cases.
layerControl.layer += controllerBaseLayer;
break;
}
}
}
}
_stateMachines[cacheKey] = asm;
return asm;
}
private static string MapPath(EditorCurveBinding binding, string basePath)
{
if (binding.type == typeof(Animator) && binding.path == "")
{
return "";
}
else
{
var newPath = binding.path == "" ? basePath : basePath + binding.path;
if (newPath.EndsWith("/"))
{
newPath = newPath.Substring(0, newPath.Length - 1);
}
return PathMappings.MapPath(newPath, binding.type == typeof(Transform));
}
}
private Object customClone(Object o, string basePath)
{
if (basePath == "") return null;
if (o is AnimationClip clip)
{
AnimationClip newClip = new AnimationClip();
newClip.name = "rebased " + clip.name;
AssetDatabase.AddObjectToAsset(newClip, _combined);
foreach (var binding in AnimationUtility.GetCurveBindings(clip))
{
var newBinding = binding;
newBinding.path = MapPath(binding, basePath);
newClip.SetCurve(newBinding.path, newBinding.type, newBinding.propertyName,
AnimationUtility.GetEditorCurve(clip, binding));
}
foreach (var objBinding in AnimationUtility.GetObjectReferenceCurveBindings(clip))
{
var newBinding = objBinding;
newBinding.path = MapPath(objBinding, basePath);
AnimationUtility.SetObjectReferenceCurve(newClip, newBinding,
AnimationUtility.GetObjectReferenceCurve(clip, objBinding));
}
newClip.wrapMode = clip.wrapMode;
newClip.legacy = clip.legacy;
newClip.frameRate = clip.frameRate;
newClip.localBounds = clip.localBounds;
AnimationUtility.SetAnimationClipSettings(newClip, AnimationUtility.GetAnimationClipSettings(clip));
return newClip;
}
else if (o is Texture)
{
return o;
}
else
{
return null;
}
}
private T deepClone<T>(T original,
Func<Object, Object> visitor,
Dictionary<Object, Object> cloneMap = null
) where T : Object
{
if (original == null) return null;
// We want to avoid trying to copy assets not part of the animation system (eg - textures, meshes,
// MonoScripts...), so check for the types we care about here
switch (original)
{
// Any object referenced by an animator that we intend to mutate needs to be listed here.
case Motion _:
case AnimatorController _:
case AnimatorState _:
case AnimatorStateMachine _:
case AnimatorTransitionBase _:
case StateMachineBehaviour _:
break; // We want to clone these types
// Leave textures, materials, and script definitions alone
case Texture2D _:
case MonoScript _:
case Material _:
return original;
// Also avoid copying unknown scriptable objects.
// This ensures compatibility with e.g. avatar remote, which stores state information in a state
// behaviour referencing a custom ScriptableObject
case ScriptableObject _:
return original;
default:
throw new Exception($"Unknown type referenced from animator: {original.GetType()}");
}
if (cloneMap == null) cloneMap = new Dictionary<Object, Object>();
if (cloneMap.ContainsKey(original))
{
return (T) cloneMap[original];
}
var obj = visitor(original);
if (obj != null)
{
cloneMap[original] = obj;
return (T) obj;
}
var ctor = original.GetType().GetConstructor(Type.EmptyTypes);
if (ctor == null || original is ScriptableObject)
{
obj = Object.Instantiate(original);
}
else
{
obj = (T) ctor.Invoke(Array.Empty<object>());
EditorUtility.CopySerialized(original, obj);
}
cloneMap[original] = obj;
AssetDatabase.AddObjectToAsset(obj, _combined);
SerializedObject so = new SerializedObject(obj);
SerializedProperty prop = so.GetIterator();
bool enterChildren = true;
while (prop.Next(enterChildren))
{
enterChildren = true;
switch (prop.propertyType)
{
case SerializedPropertyType.ObjectReference:
prop.objectReferenceValue = deepClone(prop.objectReferenceValue, visitor, cloneMap);
break;
// Iterating strings can get super slow...
case SerializedPropertyType.String:
enterChildren = false;
break;
}
}
so.ApplyModifiedPropertiesWithoutUndo();
return (T) obj;
}
}
}