modular-avatar/Packages/nadena.dev.modular-avatar/Editor/Inspector/LogoDisplay.cs
2022-11-10 20:42:46 -08:00

45 lines
1.5 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
internal static class LogoDisplay
{
private static Texture2D LOGO_ASSET;
private static float TARGET_HEIGHT => EditorStyles.label.lineHeight * 3;
private static GUIStyle STYLE => new GUIStyle()
{
fixedHeight = TARGET_HEIGHT,
fixedWidth = TARGET_HEIGHT * (LOGO_ASSET.width / (float) LOGO_ASSET.height),
stretchHeight = false,
stretchWidth = false,
imagePosition = ImagePosition.ImageOnly
};
static LogoDisplay()
{
var placeholderPath = AssetDatabase.GUIDToAssetPath("2a2bb4e0b8e906743890ef10c778e65c");
var path = placeholderPath.Substring(0, placeholderPath.LastIndexOf("/", StringComparison.Ordinal));
path += "/ma_logo.png";
var real_logo = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (real_logo != null) LOGO_ASSET = real_logo;
else LOGO_ASSET = AssetDatabase.LoadAssetAtPath<Texture2D>(placeholderPath);
}
internal static void DisplayLogo()
{
if (LOGO_ASSET == null) return;
var height = TARGET_HEIGHT;
var width = (height / (float) LOGO_ASSET.height) * LOGO_ASSET.width;
var rect = GUILayoutUtility.GetRect(width, height);
GUI.DrawTexture(rect, LOGO_ASSET, ScaleMode.ScaleToFit);
GUILayoutUtility.GetRect(width, EditorStyles.label.lineHeight / 2);
}
}
}