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modular-avatar/Editor/Animation
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bd_ 7086b35b3f
fix: play audio absolute paths in a relative controller break (#1555)
In MA 1.11.x, while we corrected relative play audio paths where possible,
we would leave them unchanged if no corresponding object was found. This
meant that we maintained compatibility with older assets that uses absolute
addressing for their Play Audio paths. This change restores that behavior.
2025-04-12 18:55:07 -07:00
..
FixupAbsolutePlayAudioPass.cs
fix: play audio absolute paths in a relative controller break (#1555)
2025-04-12 18:55:07 -07:00
FixupAbsolutePlayAudioPass.cs.meta
fix: play audio absolute paths in a relative controller break (#1555)
2025-04-12 18:55:07 -07:00
GameObjectDisableDelayPass.cs
fix: DelayDisable unnecessarily tracks no-longer-relevant game objects (#1504)
2025-03-17 03:58:05 +00:00
GameObjectDisableDelayPass.cs.meta
feat: delay GameObjects turning OFF by one frame, when they control ShapeChangers (#934)
2024-07-28 20:22:32 -07:00
MMDRelayPass.cs
feat: platform support declarations (#1547)
2025-04-07 18:29:26 -07:00
MMDRelayPass.cs.meta
feat: ensure that correct layers are toggled off in MMD worlds, even after messing with layer order (#1489)
2025-03-14 20:44:50 -07:00
ReadablePropertyExtension.cs
chore: port MA to the new NDMF animation API (#1371)
2025-02-16 22:25:12 -08:00
ReadablePropertyExtension.cs.meta
chore: port MA to the new NDMF animation API (#1371)
2025-02-16 22:25:12 -08:00
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