modular-avatar/Packages/net.fushizen.modular-avatar/Runtime/ModularAvatarMergeArmature.cs
bd_ b154b01e45 Support editing original bone animations in modular components
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.

With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00

101 lines
3.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using Object = UnityEngine.Object;
namespace net.fushizen.modular_avatar.core
{
[ExecuteInEditMode]
public class ModularAvatarMergeArmature : AvatarTagComponent
{
public GameObject mergeTarget;
public string mergeTargetPath;
public string prefix;
public string suffix;
public bool locked;
private bool wasLocked;
#if UNITY_EDITOR
void OnValidate()
{
EditorApplication.delayCall += () =>
{
if (this == null) return;
if (mergeTarget == null && !string.IsNullOrWhiteSpace(mergeTargetPath))
{
var avatar = RuntimeUtil.FindAvatarInParents(transform);
if (avatar != null)
{
mergeTarget = avatar.transform.Find(mergeTargetPath)?.gameObject;
}
if (mergeTarget != null) {
RuntimeUtil.MarkDirty(this);
}
}
else if (mergeTarget != null && mergeTargetPath != RuntimeUtil.AvatarRootPath(mergeTarget))
{
mergeTargetPath = RuntimeUtil.AvatarRootPath(mergeTarget);
int insetPos = gameObject.name.IndexOf(mergeTarget.name, StringComparison.Ordinal);
if (insetPos != -1)
{
prefix = gameObject.name.Substring(0, insetPos);
suffix = gameObject.name.Substring(insetPos + mergeTarget.name.Length);
}
}
CheckLock();
};
}
#endif
void CheckLock()
{
if (RuntimeUtil.isPlaying) return;
if (locked != wasLocked)
{
if (!locked)
{
foreach (var comp in GetComponentsInChildren<MAInternalOffsetMarker>())
{
DestroyImmediate(comp);
}
wasLocked = false;
}
else
{
if (mergeTarget == null) return;
foreach (var xform in GetComponentsInChildren<Transform>(true))
{
Transform baseObject = FindCorresponding(xform);
if (baseObject != null && xform.gameObject.GetComponent<MAInternalOffsetMarker>() == null)
{
var comp = xform.gameObject.AddComponent<MAInternalOffsetMarker>();
comp.correspondingObject = baseObject;
comp.lockBasePosition = baseObject.gameObject == mergeTarget;
}
}
wasLocked = true;
}
}
}
private Transform FindCorresponding(Transform xform)
{
if (xform == null) return null;
if (xform == transform) return mergeTarget.transform;
var correspondingParent = FindCorresponding(xform.parent);
if (correspondingParent == null) return null;
return correspondingParent.Find(prefix + xform.name + suffix);
}
}
}