modular-avatar/Assets/_ModularAvatar/EditModeTests/BlendshapeSyncTests
bd_ c454bc1ed8
fix: blendshape sync not being processed (#466)
* Add integration test for blendshape sync

* fix: blendshape sync not being processed

This change refactors AnimationDatabase to be part of the same extension
context as the TrackObjectRenames functionality (which is renamed back to
PathMappings). This then allows us to sequence deactivation of this context
to come after blendshape processing completes.

Fixes: #461
2023-10-01 00:09:43 +09:00
..
blendshape_sync_test_mesh.fbx fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
blendshape_sync_test_mesh.fbx.meta fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BlendshapeSyncIntegrationTest.cs fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BlendshapeSyncIntegrationTest.cs.meta fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BlendshapeSyncIntegrationTest.prefab fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BlendshapeSyncIntegrationTest.prefab.meta fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BlendshapeSyncTestAnimator.controller fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BlendshapeSyncTestAnimator.controller.meta fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BSTAnimation.anim fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00
BSTAnimation.anim.meta fix: blendshape sync not being processed (#466) 2023-10-01 00:09:43 +09:00