modular-avatar/Editor/ScaleAdjusterPass.cs

62 lines
2.0 KiB
C#

#region
using System.Collections.Generic;
using nadena.dev.ndmf;
using UnityEngine;
#endregion
namespace nadena.dev.modular_avatar.core.editor
{
internal class ScaleAdjusterPass : Pass<ScaleAdjusterPass>
{
protected override void Execute(ndmf.BuildContext context)
{
Dictionary<Transform, Transform> boneMappings = new Dictionary<Transform, Transform>();
foreach (var adjuster in context.AvatarRootObject.GetComponentsInChildren<ModularAvatarScaleAdjuster>(true))
{
var proxyObject = new GameObject("ScaleProxy");
var proxyTransform = proxyObject.transform;
proxyTransform.SetParent(adjuster.transform, false);
proxyTransform.localPosition = Vector3.zero;
proxyTransform.localRotation = Quaternion.identity;
proxyTransform.localScale = adjuster.Scale;
boneMappings.Add(adjuster.transform, proxyTransform);
Object.DestroyImmediate(adjuster);
}
// Legacy cleanup
foreach (var sar in context.AvatarRootObject.GetComponentsInChildren<ScaleAdjusterRenderer>())
{
Object.DestroyImmediate(sar.gameObject);
}
foreach (var sar in context.AvatarRootObject.GetComponentsInChildren<ScaleProxy>())
{
Object.DestroyImmediate(sar.gameObject);
}
if (boneMappings.Count == 0)
{
return;
}
foreach (var smr in context.AvatarRootObject.GetComponentsInChildren<SkinnedMeshRenderer>(true))
{
var bones = smr.bones;
for (int i = 0; i < bones.Length; i++)
{
if (bones[i] != null && boneMappings.TryGetValue(bones[i], out var newBone))
{
bones[i] = newBone;
}
}
smr.bones = bones;
}
}
}
}