modular-avatar/Assets/_ModularAvatar/EditModeTests/AnimateAddedBones/AnimateAddedBones.cs
anatawa12 6591f35a78
fix: missing references when VPM resolver is not present
* chore: configure overrideReferences false and referenced dlls

* chore: clear unused using

* chore: remove unused meta file

* fix: missing reference
2023-08-22 18:44:02 +09:00

33 lines
1.1 KiB
C#

using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
namespace modular_avatar_tests.AnimateAddedBones
{
/// <summary>
/// This test verifies that merged animations which affect a bone newly added to an armature by Merge Armature
/// are properly adjusted for the new bone path.
/// </summary>
public class AnimateAddedBones : TestBase
{
[Test]
public void AnimatesAddedBones()
{
var prefab = CreatePrefab("AnimateAddedBones.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layerName = "merged";
var motion = findFxClip(prefab, layerName);
var cubeObject = prefab.transform.Find("Armature/Hips").GetChild(0).gameObject;
Assert.True(cubeObject.name.StartsWith("Cube$"));
var binding =
EditorCurveBinding.FloatCurve("Armature/Hips/" + cubeObject.name, typeof(Transform),
"localEulerAnglesRaw.x");
Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding));
}
}
}