modular-avatar/Packages/net.fushizen.modular-avatar/Editor/AvatarProcessor.cs

91 lines
3.0 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using UnityEditor;
using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor
{
[InitializeOnLoad]
public class AvatarProcessor : IVRCSDKPreprocessAvatarCallback, IVRCSDKPostprocessAvatarCallback
{
public delegate void AvatarProcessorCallback(GameObject obj);
public static event AvatarProcessorCallback AfterProcessing;
static AvatarProcessor()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private static void OnPlayModeStateChanged(PlayModeStateChange obj)
{
if (obj == PlayModeStateChange.EnteredEditMode)
{
Util.DeleteTemporaryAssets();
}
}
public int callbackOrder => -9000;
public void OnPostprocessAvatar()
{
Util.DeleteTemporaryAssets();
}
public bool OnPreprocessAvatar(GameObject avatarGameObject)
{
try
{
ProcessAvatar(avatarGameObject);
return true;
}
catch (Exception e)
{
Debug.LogError(e);
return false;
}
}
public static void ProcessAvatar(GameObject avatarGameObject)
{
BoneDatabase.ResetBones();
PathMappings.Clear();
new MergeArmatureHook().OnPreprocessAvatar(avatarGameObject);
new RetargetMeshes().OnPreprocessAvatar(avatarGameObject);
new BoneProxyProcessor().OnPreprocessAvatar(avatarGameObject);
new MergeAnimatorProcessor().OnPreprocessAvatar(avatarGameObject);
AfterProcessing?.Invoke(avatarGameObject);
foreach (var component in avatarGameObject.GetComponentsInChildren<AvatarTagComponent>(true))
{
UnityEngine.Object.DestroyImmediate(component);
}
}
}
}