mirror of
https://github.com/bdunderscore/modular-avatar.git
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d297cf1cad
* chore(i18n): initial integration with NDMF localization system * feat(error): integrate with NDMF error reporting framework Note that as part of this, the pre-build validation system has been disabled for now. It didn't work very well with other NDMF plugins in the first place, so it's probably for the best... * chore: fix u2019 build errors
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using nadena.dev.ndmf;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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namespace nadena.dev.modular_avatar.editor.ErrorReporting
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{
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internal class BuildReport
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{
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private const string Path = "Library/ModularAvatarBuildReport.json";
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internal static void Log(ErrorSeverity severity, string code, params object[] objects)
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{
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ErrorReport.ReportError(Localization.L, severity, code, objects);
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}
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internal static void LogFatal(string code, params object[] objects)
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{
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ErrorReport.ReportError(Localization.L, ErrorSeverity.Error, code, objects);
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}
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internal static void LogException(Exception e, string additionalStackTrace = "")
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{
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ErrorReport.ReportException(e, additionalStackTrace);
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}
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internal static T ReportingObject<T>(UnityEngine.Object obj, Func<T> action)
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{
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return ErrorReport.WithContextObject(obj, action);
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}
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internal static void ReportingObject(UnityEngine.Object obj, Action action)
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{
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ErrorReport.WithContextObject(obj, action);
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}
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[Obsolete("Use NDMF's ObjectRegistry instead")]
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public static void RemapPaths(string original, string cloned)
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{
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}
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}
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} |