modular-avatar/Editor/Inspector/Menu/MenuInstallTargetEditor.cs
kaikoga 3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00

20 lines
545 B
C#

#if MA_VRCSDK3_AVATARS
using UnityEditor;
namespace nadena.dev.modular_avatar.core.editor
{
[CustomEditor(typeof(ModularAvatarMenuInstallTarget))]
internal class MenuInstallTargetEditor : MAEditorBase
{
protected override void OnInnerInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(
serializedObject.FindProperty(nameof(ModularAvatarMenuInstallTarget.installer)));
serializedObject.ApplyModifiedProperties();
}
}
}
#endif