mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
3b9f0d1838
Closes: #1024
212 lines
8.0 KiB
C#
212 lines
8.0 KiB
C#
#region
|
|
|
|
using System.Collections.Generic;
|
|
using Unity.Burst;
|
|
using Unity.Collections;
|
|
using Unity.Collections.LowLevel.Unsafe;
|
|
using Unity.Jobs;
|
|
using UnityEngine;
|
|
#if UNITY_EDITOR
|
|
#endif
|
|
|
|
#endregion
|
|
|
|
namespace nadena.dev.modular_avatar.core.armature_lock
|
|
{
|
|
internal class OnewayArmatureLockOperator : ArmatureLockOperator<OnewayArmatureLockOperator>
|
|
{
|
|
private NativeArrayRef<BoneStaticData> _boneStaticData;
|
|
private NativeArrayRef<TransformState> _mergeSavedState;
|
|
|
|
private List<(Transform, Transform)> _transforms;
|
|
protected override bool WritesBaseBones => false;
|
|
|
|
public OnewayArmatureLockOperator()
|
|
{
|
|
_boneStaticData = _memoryManager.CreateArray<BoneStaticData>();
|
|
_mergeSavedState = _memoryManager.CreateArray<TransformState>();
|
|
}
|
|
|
|
protected override bool SetupJob(ISegment segment)
|
|
{
|
|
for (int i = 0; i < segment.Length; i++)
|
|
{
|
|
int bone = segment.Offset + i;
|
|
|
|
var baseState = TransformState.FromTransform(BaseTransforms[bone]);
|
|
var mergeState = TransformState.FromTransform(TargetTransforms[bone]);
|
|
var baseParentState = TransformState.FromTransform(BaseTransforms[bone].parent);
|
|
var mergeParentState = TransformState.FromTransform(TargetTransforms[bone].parent);
|
|
|
|
if (!new ComputePosition().SyncState(out var staticData, baseState, mergeState, baseParentState,
|
|
mergeParentState))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
_boneStaticData.Array[bone] = staticData;
|
|
_mergeSavedState.Array[bone] = mergeState;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override JobHandle Compute(ArmatureLockJobAccessor accessor, int? jobIndex, JobHandle dependency)
|
|
{
|
|
return new ComputePosition()
|
|
{
|
|
_baseState = accessor._in_baseBone,
|
|
_mergeState = accessor._in_targetBone,
|
|
_baseParentState = accessor._in_baseParentBone,
|
|
_mergeParentState = accessor._in_targetParentBone,
|
|
_mergeSavedState = _mergeSavedState,
|
|
_boneStatic = _boneStaticData,
|
|
_fault = accessor._abortFlag,
|
|
_wroteAny = accessor._didAnyWriteFlag,
|
|
_wroteBone = accessor._out_dirty_targetBone,
|
|
jobIndexLimit = jobIndex ?? -1,
|
|
_boneToJobIndex = accessor._boneToJobIndex,
|
|
_outputState = accessor._out_targetBone,
|
|
_boneInUse = accessor._in_boneInUse,
|
|
}.Schedule(accessor._in_baseBone.Length, 32, dependency);
|
|
}
|
|
|
|
struct BoneStaticData
|
|
{
|
|
public Matrix4x4 _mat_l, _mat_r;
|
|
}
|
|
|
|
|
|
[BurstCompile]
|
|
struct ComputePosition : IJobParallelFor
|
|
{
|
|
public NativeArray<BoneStaticData> _boneStatic;
|
|
|
|
[ReadOnly] public NativeArray<TransformState> _mergeState;
|
|
[ReadOnly] public NativeArray<TransformState> _baseState;
|
|
|
|
[ReadOnly] public NativeArray<TransformState> _mergeParentState;
|
|
[ReadOnly] public NativeArray<TransformState> _baseParentState;
|
|
|
|
public NativeArray<TransformState> _mergeSavedState;
|
|
public NativeArray<TransformState> _outputState;
|
|
public NativeArray<bool> _wroteBone;
|
|
|
|
public int jobIndexLimit;
|
|
|
|
[ReadOnly] public NativeArray<int> _boneToJobIndex;
|
|
[ReadOnly] public NativeArray<bool> _boneInUse;
|
|
|
|
// job indexed
|
|
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction]
|
|
public NativeArray<bool> _fault, _wroteAny;
|
|
|
|
public bool SyncState(out BoneStaticData result, TransformState baseState, TransformState mergeState,
|
|
TransformState baseParentState, TransformState mergeParentState)
|
|
{
|
|
if (SmallScale(mergeParentState.localScale) || SmallScale(mergeState.localScale) ||
|
|
SmallScale(baseState.localScale))
|
|
{
|
|
result = default;
|
|
return false;
|
|
}
|
|
|
|
// We want to emulate the hierarchy:
|
|
// baseParent
|
|
// - baseBone
|
|
// - v_mergeBone
|
|
//
|
|
// However our hierarchy actually is:
|
|
// mergeParent
|
|
// - mergeBone
|
|
//
|
|
// Our question is: What is the local affine transform of mergeBone -> mergeParent space, given a new
|
|
// baseBone -> baseParent affine transform?
|
|
|
|
// First, relative to baseBone, what is the local affine transform of mergeBone?
|
|
var mat_l = baseState.worldToLocalMatrix * mergeState.localToWorldMatrix;
|
|
// We also find parent -> mergeParent
|
|
var mat_r = mergeParentState.worldToLocalMatrix * baseParentState.localToWorldMatrix;
|
|
// Now we can multiply:
|
|
// (baseParent -> mergeParent) * (baseBone -> baseParent) * (mergeBone -> baseBone)
|
|
// = (baseParent -> mergeParent) * (mergeBone -> baseParent)
|
|
// = (mergeBone -> mergeParent)
|
|
|
|
result = new BoneStaticData()
|
|
{
|
|
_mat_l = mat_r,
|
|
_mat_r = mat_l
|
|
};
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool SmallScale(Vector3 scale)
|
|
{
|
|
var epsilon = 0.000001f;
|
|
|
|
return (scale.x < epsilon || scale.y < epsilon || scale.z < epsilon);
|
|
}
|
|
|
|
public void Execute(int index)
|
|
{
|
|
if (!_boneInUse[index]) return;
|
|
_wroteBone[index] = false;
|
|
|
|
var jobIndex = _boneToJobIndex[index];
|
|
|
|
if (jobIndexLimit >= 0 && jobIndex >= jobIndexLimit) return;
|
|
|
|
var boneStatic = _boneStatic[index];
|
|
var mergeState = _mergeState[index];
|
|
var baseState = _baseState[index];
|
|
var mergeSaved = _mergeSavedState[index];
|
|
|
|
var basePos = baseState.localPosition;
|
|
var baseRot = baseState.localRotation;
|
|
var baseScale = baseState.localScale;
|
|
|
|
if (TransformState.Differs(mergeSaved, mergeState))
|
|
{
|
|
// Reinitialize our transform matrices here, so we can continue to track on the next frame
|
|
if (SyncState(out var state,
|
|
_baseState[index],
|
|
_mergeState[index],
|
|
_baseParentState[index],
|
|
_mergeParentState[index]))
|
|
{
|
|
_boneStatic[index] = state;
|
|
_mergeSavedState[index] = mergeState;
|
|
}
|
|
else
|
|
{
|
|
_fault[jobIndex] = true;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var relTransform = boneStatic._mat_l * Matrix4x4.TRS(basePos, baseRot, baseScale) * boneStatic._mat_r;
|
|
|
|
var targetMergePos = relTransform.MultiplyPoint(Vector3.zero);
|
|
var targetMergeRot = relTransform.rotation;
|
|
var targetMergeScale = relTransform.lossyScale;
|
|
|
|
var newState = new TransformState
|
|
{
|
|
localPosition = targetMergePos,
|
|
localRotation = targetMergeRot,
|
|
localScale = targetMergeScale
|
|
};
|
|
|
|
if (TransformState.Differs(mergeSaved, newState))
|
|
{
|
|
_wroteAny[jobIndex] = true;
|
|
_wroteBone[index] = true;
|
|
_mergeSavedState[index] = newState;
|
|
_outputState[index] = newState;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |