modular-avatar/Editor/Inspector/InspectorCommon.cs
bd_ ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00

28 lines
873 B
C#

using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
internal static class InspectorCommon
{
internal static void DisplayOutOfAvatarWarning(Object[] targets)
{
if (PrefabStageUtility.GetCurrentPrefabStage() != null) return;
if (targets.Length != 1) return;
var target = targets[0] as Component;
if (target == null) return;
if (RuntimeUtil.FindAvatarInParents(target.transform) == null)
{
EditorGUILayout.HelpBox(Localization.S("hint.not_in_avatar"), MessageType.Warning);
}
}
public static void DisplayVRCSDKVersionWarning()
{
EditorGUILayout.HelpBox(Localization.S("hint.bad_vrcsdk"), MessageType.Error);
}
}
}