modular-avatar/Runtime/AvatarTagComponent.cs
bd_ ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00

58 lines
1.9 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using UnityEngine;
using VRC.SDKBase;
namespace nadena.dev.modular_avatar.core
{
/**
* This abstract base class is injected into the VRCSDK avatar component allowlist to avoid
*/
[DefaultExecutionOrder(-9999)] // run before av3emu
public abstract class AvatarTagComponent : MonoBehaviour, IEditorOnly
{
internal static event Action OnChangeAction;
protected virtual void OnValidate()
{
if (RuntimeUtil.isPlaying) return;
OnChangeAction?.Invoke();
}
protected virtual void OnDestroy()
{
OnChangeAction?.Invoke();
}
/// <summary>
/// Eagerly resolve all AvatarTagReferences to their destinations.
/// </summary>
public virtual void ResolveReferences()
{
}
}
}