mirror of
https://github.com/bdunderscore/modular-avatar.git
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ddbc3b164b
* chore: rearrange package structure to have the package at the root * ci: update CI workflows * ci: fixing workflow bugs * ci: recurse building .zip package * ci: more fixes * ci: add back in the nadena.dev VPM repo * ci: fix tests
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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namespace modular_avatar_tests.SimpleArmatureToggle
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{
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public class SimpleArmatureToggle : TestBase
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{
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[Test]
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public void ToplevelAssetTogglingWorks()
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{
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var prefab = CreatePrefab("SimpleArmatureToggle.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var layerName = "merged";
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var motion = findFxClip(prefab, layerName);
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var obj1 = prefab.transform.Find("Armature/Hips").GetChild(1);
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var obj2 = prefab.transform.Find("Armature/Hips/Chest").GetChild(0);
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var binding1 = EditorCurveBinding.FloatCurve(RuntimeUtil.AvatarRootPath(obj1.gameObject),
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typeof(GameObject), "m_IsActive");
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var binding2 = EditorCurveBinding.FloatCurve(RuntimeUtil.AvatarRootPath(obj2.gameObject),
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typeof(GameObject), "m_IsActive");
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Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding1));
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Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding2));
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}
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}
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} |