mirror of
https://github.com/bdunderscore/modular-avatar.git
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ddbc3b164b
* chore: rearrange package structure to have the package at the root * ci: update CI workflows * ci: fixing workflow bugs * ci: recurse building .zip package * ci: more fixes * ci: add back in the nadena.dev VPM repo * ci: fix tests
74 lines
2.8 KiB
C#
74 lines
2.8 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Runtime.CompilerServices;
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using UnityEditor;
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using UnityEngine;
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[assembly: InternalsVisibleTo("Tests")]
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namespace nadena.dev.modular_avatar.core.editor
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{
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public class AvatarProcessor
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{
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[MenuItem("GameObject/ModularAvatar/Manual bake avatar", true, 100)]
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static bool ValidateApplyToCurrentAvatarGameobject()
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{
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return ValidateApplyToCurrentAvatar();
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}
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[MenuItem("GameObject/ModularAvatar/Manual bake avatar", false, 100)]
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static void ApplyToCurrentAvatarGameobject()
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{
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ApplyToCurrentAvatar();
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}
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[MenuItem("Tools/Modular Avatar/Manual bake avatar", true)]
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private static bool ValidateApplyToCurrentAvatar()
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{
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return ndmf.AvatarProcessor.CanProcessObject(Selection.activeGameObject);
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}
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[MenuItem("Tools/Modular Avatar/Manual bake avatar", false)]
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private static void ApplyToCurrentAvatar()
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{
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ndmf.AvatarProcessor.ProcessAvatarUI(Selection.activeGameObject);
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}
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public static void ProcessAvatar(GameObject avatarGameObject)
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{
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ndmf.AvatarProcessor.ProcessAvatar(avatarGameObject);
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}
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// ReSharper disable once InconsistentNaming
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// ReSharper disable once MemberCanBeMadeStatic.Global
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[Obsolete("This is only for compile time compatibility with legacy AAO")]
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public int callbackOrder => throw new NotImplementedException();
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[Obsolete("This is only for compile time compatibility with legacy AAO")]
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// ReSharper disable once MemberCanBeMadeStatic.Global
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public bool OnPreprocessAvatar(GameObject avatarGameObject) => throw new NotImplementedException();
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}
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} |