mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
#if MA_VRCSDK3_AVATARS
|
|
|
|
using nadena.dev.modular_avatar.core;
|
|
using nadena.dev.modular_avatar.core.editor;
|
|
using NUnit.Framework;
|
|
using VRC.SDK3.Avatars.Components;
|
|
using VRC.SDK3.Avatars.ScriptableObjects;
|
|
|
|
namespace modular_avatar_tests.RenameParametersTests
|
|
{
|
|
public class RenameParametersTests : TestBase
|
|
{
|
|
[Test]
|
|
public void RenameParametersRenamesParamDrivers()
|
|
{
|
|
var prefab = CreatePrefab("RenameParametersRenamesParamDrivers.prefab");
|
|
AvatarProcessor.ProcessAvatar(prefab);
|
|
|
|
var layer = findFxLayer(prefab, "test");
|
|
CheckDriver(layer.stateMachine.behaviours[0] as VRCAvatarParameterDriver);
|
|
|
|
var state = FindStateInLayer(layer, "s");
|
|
CheckDriver(state.behaviours[0] as VRCAvatarParameterDriver);
|
|
|
|
var subStateMachine = layer.stateMachine.stateMachines[0].stateMachine;
|
|
CheckDriver(subStateMachine.behaviours[0] as VRCAvatarParameterDriver);
|
|
|
|
var subState = FindStateInLayer(layer, "s");
|
|
CheckDriver(subState.behaviours[0] as VRCAvatarParameterDriver);
|
|
|
|
void CheckDriver(VRCAvatarParameterDriver driver)
|
|
{
|
|
Assert.AreEqual("param_new", driver.parameters[0].name);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void RenameInstalledMenu()
|
|
{
|
|
var prefab = CreatePrefab("RenameInstalledMenu.prefab");
|
|
AvatarProcessor.ProcessAvatar(prefab);
|
|
|
|
var menu = prefab.GetComponent<VRCAvatarDescriptor>().expressionsMenu;
|
|
Assert.AreEqual("test$$Internal_0", menu.controls[0].parameter.name);
|
|
Assert.AreEqual("test$$Internal_0", menu.controls[1].subMenu.controls[0].parameter.name);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRecursiveMenu()
|
|
{
|
|
var menu = LoadAsset<VRCExpressionsMenu>("m1.asset");
|
|
var avatar = CreateRoot("root");
|
|
var child = CreateChild(avatar, "child");
|
|
var param = child.AddComponent<ModularAvatarParameters>();
|
|
param.parameters.Add(new ParameterConfig()
|
|
{
|
|
nameOrPrefix = "test",
|
|
internalParameter = true,
|
|
});
|
|
var installer = child.AddComponent<ModularAvatarMenuInstaller>();
|
|
installer.menuToAppend = menu;
|
|
|
|
AvatarProcessor.ProcessAvatar(avatar);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif |