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29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using System.Reflection;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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public class PreferFirstHipsMatch : TestBase
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{
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[Test]
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public void SetupHeuristicPrefersFirstHipsMatch()
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{
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var root = CreateCommonPrefab("shapell.fbx");
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root.AddComponent<VRCAvatarDescriptor>();
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var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips).gameObject;
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var root_armature = root_hips.transform.parent.gameObject;
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var root_secondary = CreateChild(root, "PBC");
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var root_alt_hips = CreateChild(root_secondary, "Hips");
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var outfit = CreateChild(root, "Outfit");
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var outfit_armature = CreateChild(outfit, "Armature");
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var outfit_hips = CreateChild(outfit_armature, "Hips");
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Assert.IsTrue(EasySetupOutfit.FindBones(outfit, out var det_av_root, out var det_av_hips, out var det_outfit_hips));
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Assert.AreSame(root, det_av_root);
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Assert.AreSame(root_hips, det_av_hips);
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Assert.AreSame(outfit_hips, det_outfit_hips);
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}
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} |