modular-avatar/Editor/Inspector/ObjectToggle/ObjectSwitcherEditor.cs

143 lines
5.0 KiB
C#

#region
using System;
using System.Linq;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
#endregion
namespace nadena.dev.modular_avatar.core.editor.ShapeChanger
{
[CustomEditor(typeof(ModularAvatarObjectToggle))]
public class ObjectSwitcherEditor : MAEditorBase
{
[SerializeField] private StyleSheet uss;
[SerializeField] private VisualTreeAsset uxml;
private DragAndDropManipulator _dragAndDropManipulator;
protected override void OnInnerInspectorGUI()
{
EditorGUILayout.HelpBox("Unable to show override changes", MessageType.Info);
}
protected override VisualElement CreateInnerInspectorGUI()
{
var root = uxml.CloneTree();
Localization.UI.Localize(root);
root.styleSheets.Add(uss);
root.Bind(serializedObject);
ROSimulatorButton.BindRefObject(root, target);
var listView = root.Q<ListView>("Shapes");
_dragAndDropManipulator = new DragAndDropManipulator(listView)
{
TargetComponent = target as ModularAvatarObjectToggle
};
listView.showBoundCollectionSize = false;
listView.virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight;
return root;
}
private void OnEnable()
{
if (_dragAndDropManipulator != null)
_dragAndDropManipulator.TargetComponent = target as ModularAvatarObjectToggle;
}
private class DragAndDropManipulator : PointerManipulator
{
public ModularAvatarObjectToggle TargetComponent;
private GameObject[] _nowDragging = Array.Empty<GameObject>();
private Transform _avatarRoot;
private readonly VisualElement _parentElem;
public DragAndDropManipulator(VisualElement target)
{
this.target = target;
_parentElem = target.parent;
}
protected override void RegisterCallbacksOnTarget()
{
target.RegisterCallback<DragEnterEvent>(OnDragEnter);
target.RegisterCallback<DragLeaveEvent>(OnDragLeave);
target.RegisterCallback<DragPerformEvent>(OnDragPerform);
target.RegisterCallback<DragUpdatedEvent>(OnDragUpdate);
}
protected override void UnregisterCallbacksFromTarget()
{
target.UnregisterCallback<DragEnterEvent>(OnDragEnter);
target.UnregisterCallback<DragLeaveEvent>(OnDragLeave);
target.UnregisterCallback<DragPerformEvent>(OnDragPerform);
target.RegisterCallback<DragUpdatedEvent>(OnDragUpdate);
}
private void OnDragEnter(DragEnterEvent evt)
{
if (TargetComponent == null) return;
_avatarRoot = RuntimeUtil.FindAvatarTransformInParents(TargetComponent.transform);
if (_avatarRoot == null) return;
_nowDragging = DragAndDrop.objectReferences.OfType<GameObject>()
.Where(o => RuntimeUtil.FindAvatarTransformInParents(o.transform) == _avatarRoot)
.ToArray();
if (_nowDragging.Length > 0)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Link;
_parentElem.AddToClassList("drop-area--drag-active");
}
}
private void OnDragUpdate(DragUpdatedEvent _)
{
if (_nowDragging.Length > 0) DragAndDrop.visualMode = DragAndDropVisualMode.Link;
}
private void OnDragLeave(DragLeaveEvent evt)
{
_nowDragging = Array.Empty<GameObject>();
_parentElem.RemoveFromClassList("drop-area--drag-active");
}
private void OnDragPerform(DragPerformEvent evt)
{
if (_nowDragging.Length > 0 && TargetComponent != null && _avatarRoot != null)
{
var knownObjs = TargetComponent.Objects.Select(o => o.Object.Get(TargetComponent)).ToHashSet();
Undo.RecordObject(TargetComponent, "Add Toggled Objects");
foreach (var obj in _nowDragging)
{
if (knownObjs.Contains(obj)) continue;
var aor = new AvatarObjectReference();
aor.Set(obj);
var toggledObject = new ToggledObject { Object = aor, Active = !obj.activeSelf };
TargetComponent.Objects.Add(toggledObject);
}
EditorUtility.SetDirty(TargetComponent);
PrefabUtility.RecordPrefabInstancePropertyModifications(TargetComponent);
}
_nowDragging = Array.Empty<GameObject>();
_parentElem.RemoveFromClassList("drop-area--drag-active");
}
}
}
}