modular-avatar/Runtime/ReactiveObjects/ModularAvatarMaterialSetter.cs
bd_ d998763fbe
feat: add material switcher and inverse mode (#974)
* feat: add material switcher

Also refactor everything...

* refactor: simplify object curve handling

* refactor: additional refactoring and bugfixes

* feat: inverse mode

* feat: add material setter inspector UI

* chore: set material setter icon

* chore: fix error on build

* chore: adjust order of inverted element
2024-08-10 18:03:50 -07:00

43 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[Serializable]
public struct MaterialSwitchObject
{
public AvatarObjectReference Object;
public Material Material;
public int MaterialIndex;
public bool Equals(MaterialSwitchObject other)
{
return Equals(Object, other.Object) && Equals(Material, other.Material) && MaterialIndex == other.MaterialIndex;
}
public override bool Equals(object obj)
{
return obj is MaterialSwitchObject other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Object, Material, MaterialIndex);
}
}
[AddComponentMenu("Modular Avatar/MA Material Setter")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/material-setter?lang=auto")]
public class ModularAvatarMaterialSetter : ReactiveComponent
{
[SerializeField] private List<MaterialSwitchObject> m_objects = new();
public List<MaterialSwitchObject> Objects
{
get => m_objects;
set => m_objects = value;
}
}
}