modular-avatar/Runtime/UI/UnityMenuItems.cs
bd_ 6b99b763a7
ui adjustments; added toggle creation shortcuts (#975)
* ui: adjustments to reactive object UI

* ui: toggle creation shortcuts
2024-08-10 19:16:57 -07:00

40 lines
1.8 KiB
C#

namespace nadena.dev.modular_avatar.ui
{
internal static class UnityMenuItems
{
internal const string GameObject_SetupOutfit = "GameObject/Modular Avatar/Setup Outfit";
internal const int GameObject_SetupOutfitOrder = -1000;
internal const string GameObject_CreateToggle = "GameObject/Modular Avatar/Create Toggle";
internal const int GameObject_CreateToggleOrder = GameObject_SetupOutfitOrder + 1;
internal const string GameObject_ManualBake = "GameObject/Modular Avatar/Manual Bake Avatar";
internal const int GameObject_ManualBakeOrder = GameObject_CreateToggleOrder + 1;
// <separator>
internal const string GameObject_EnableInfo = "GameObject/Modular Avatar/Show Modular Avatar Information";
internal const int GameObject_EnableInfoOrder = -799;
internal const string GameObject_ExtractMenu = "GameObject/Modular Avatar/Extract Menu";
internal const int GameObject_ExtractMenuOrder = GameObject_EnableInfoOrder + 100;
internal const string TopMenu_EditModeBoneSync = "Tools/Modular Avatar/Sync Bones in Edit Mode";
internal const int TopMenu_EditModeBoneSyncOrder = 100;
internal const string TopMenu_EnableInfo = "Tools/Modular Avatar/Show Modular Avatar Information";
internal const int TopMenu_EnableInfoOrder = 101;
// <separator>
internal const string TopMenu_ManualBakeAvatar = "Tools/Modular Avatar/Manual Bake Avatar";
internal const int TopMenu_ManualBakeAvatarOrder = 1000;
internal const string TopMenu_ReloadLocalizations = "Tools/Modular Avatar/Reload Localizations";
internal const int TopMenu_ReloadLocalizationsOrder = 1001;
}
}