modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/MAAssetBundle.cs
bd_ dec90cb6ca chore: use binary serialization for generated assets
Thanks to @anatawa12 for the suggestion
2023-07-30 01:52:54 +09:00

9 lines
154 B
C#

using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[PreferBinarySerialization]
class MAAssetBundle : ScriptableObject
{
}
}