2022-08-27 15:04:57 -07:00

47 lines
1.4 KiB
C#

using UnityEditor;
using UnityEditor.Animations;
namespace net.fushizen.modular_avatar.core.editor
{
public static class Util
{
internal const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated";
internal const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory;
static internal AnimatorController CreateContainer()
{
var container = new AnimatorController();
AssetDatabase.CreateAsset(container, GenerateAssetPath());
return container;
}
internal static string GenerateAssetPath()
{
return GetGeneratedAssetsFolder() + "/" + GUID.Generate() + ".asset";
}
internal static string GetGeneratedAssetsFolder()
{
if (!AssetDatabase.IsValidFolder(generatedAssetsPath))
{
AssetDatabase.CreateFolder("Assets", generatedAssetsSubdirectory);
}
return generatedAssetsPath;
}
static internal void DeleteTemporaryAssets()
{
EditorApplication.delayCall += () =>
{
AssetDatabase.SaveAssets();
var subdir = generatedAssetsPath;
AssetDatabase.DeleteAsset(subdir);
//FileUtil.DeleteFileOrDirectory(subdir);
};
}
}
}