mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-04 13:45:04 +08:00
0b8cd3b3b6
* feat: add support for drag-and-drop on MaterialSetter and ShapeChanger * fix: allow adding known objects to MaterialSetter and ShapeChanger
81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
#region
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using System;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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#endregion
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namespace nadena.dev.modular_avatar.core.editor.ShapeChanger
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{
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[CustomEditor(typeof(ModularAvatarMaterialSetter))]
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public class MaterialSetterEditor : MAEditorBase
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{
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[SerializeField] private StyleSheet uss;
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[SerializeField] private VisualTreeAsset uxml;
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private DragAndDropManipulator _dragAndDropManipulator;
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protected override void OnInnerInspectorGUI()
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{
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EditorGUILayout.HelpBox("Unable to show override changes", MessageType.Info);
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}
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protected override VisualElement CreateInnerInspectorGUI()
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{
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var root = uxml.CloneTree();
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Localization.UI.Localize(root);
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root.styleSheets.Add(uss);
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root.Bind(serializedObject);
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ROSimulatorButton.BindRefObject(root, target);
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var listView = root.Q<ListView>("Shapes");
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listView.showBoundCollectionSize = false;
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listView.virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight;
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_dragAndDropManipulator = new DragAndDropManipulator(root.Q("group-box"), target as ModularAvatarMaterialSetter);
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return root;
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}
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private void OnEnable()
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{
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if (_dragAndDropManipulator != null)
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_dragAndDropManipulator.TargetComponent = target as ModularAvatarMaterialSetter;
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}
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private class DragAndDropManipulator : DragAndDropManipulator<ModularAvatarMaterialSetter>
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{
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public DragAndDropManipulator(VisualElement targetElement, ModularAvatarMaterialSetter targetComponent)
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: base(targetElement, targetComponent) { }
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protected override bool FilterGameObject(GameObject obj)
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{
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if (obj.TryGetComponent<Renderer>(out var renderer))
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{
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return renderer.sharedMaterials.Length > 0;
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}
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return false;
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}
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protected override void AddObjectReferences(AvatarObjectReference[] references)
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{
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Undo.RecordObject(TargetComponent, "Add Material Switch Objects");
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foreach (var reference in references)
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{
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var materialSwitchObject = new MaterialSwitchObject { Object = reference, MaterialIndex = 0 };
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TargetComponent.Objects.Add(materialSwitchObject);
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}
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EditorUtility.SetDirty(TargetComponent);
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PrefabUtility.RecordPrefabInstancePropertyModifications(TargetComponent);
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}
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}
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}
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} |