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When a Unity project is opened in Jetbrains Rider, it installs a editor plugin into the Assets/Plugins/Editor/Jetbrains folder to manage Unity->Rider integration. This plugins life cycle is managed by your local Rider install and is automatically updated by Rider. It should not be committed to source control. This is documented by Jetbrains here https://www.jetbrains.com/help/rider/Unity.html This change should ignore both the Jetbrains plugin folder and its .meta file correctly. For completeness, it would be nice to also ignore the /.idea*/ settings folder that Rider autogenerates, but i see a PR implementing that change has already been rejected.
62 lines
926 B
Plaintext
62 lines
926 B
Plaintext
# This .gitignore file should be placed at the root of your Unity project directory
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Never ignore Asset meta data
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# TextMesh Pro files
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[Aa]ssets/TextMesh*Pro/
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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