gitignore/UnrealEngine.gitignore
Yun Zhi Lin 97a1ee6efc
Ignore Plugins/**/ folders and vsconfig
The current ignore would not cater for `Intermediate` and `Binaries` folder within second level plugins such as `Plugins/GameFeatures/MyLyraFeaturePlugin` . Hence the ignore pattern should be `Plugins/**/`

Also .vsconfig should be ignored and the `Visual Studio 2015` comment is out of date.
2023-01-10 23:15:50 +11:00

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# Visual Studio user specific files
.vs/
.vsconfig
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*