package model import ( "go-common/library/time" ) // Appeal state const ( // StateCreate 用户刚创建申诉 StateCreate = 1 // StateReply 管理员回复,并且用户已读 StateReply = 2 // StateAdminClose 管理员关闭申诉 StateAdminClose = 3 // StateUserFinished 用户已解决申诉(评分) StateUserFinished = 4 // StateTimeoutClose 超时关闭申诉 StateTimeoutClose = 5 // StateNoRead 管理员回复,用户未读 StateNoRead = 6 // StateUserClosed 用户直接关闭申诉 StateUserClosed = 7 // StateAdminFinished 管理员已通过申诉 StateAdminFinished = 8 // EventStateAdminReply 管理员回复 EventStateAdminReply = 1 // EventStateAdminNote 管理员回复并记录 EventStateAdminNote = 2 // EventStateUserReply 用户回复 EventStateUserReply = 3 // EventStateSystem 系统回复 EventStateSystem = 4 // appeal business Business = 5 ) // Appeal info. type Appeal struct { ID int64 `json:"id"` Oid int64 `json:"oid"` Cid int64 `json:"cid"` Mid int64 `json:"mid"` Aid int64 `json:"aid"` Tid int8 `json:"tid"` Title string `json:"title"` State int8 `json:"state"` Visit int8 `json:"visit"` QQ string `json:"qq"` Email string `json:"email"` Phone string `json:"phone"` Pics string `json:"pics"` Content string `json:"content"` Description string `json:"description"` Star int8 `json:"star"` CTime time.Time `json:"ctime"` MTime time.Time `json:"mtime"` } // IsOpen appeal open state. func IsOpen(state int8) bool { return state == StateCreate || state == StateReply || state == StateNoRead } // OpenedStates open get appeal func OpenedStates() (states []int64) { return []int64{StateCreate, StateReply, StateNoRead} } // ClosedStates get appeal func ClosedStates() (states []int64) { return []int64{StateAdminClose, StateUserFinished, StateTimeoutClose, StateUserClosed, StateAdminFinished} }