package service import ( "image" "math" ) type rotate struct { dx float64 dy float64 sin float64 cos float64 neww float64 newh float64 src *image.RGBA } func (r *rotate) rotate(angle float64, src *image.RGBA) *rotate { r.src = src srsize := src.Bounds().Size() width, height := srsize.X, srsize.Y // 源图四个角的坐标(以图像中心为坐标系原点) // 左下角,右下角,左上角,右上角 srcwp, srchp := float64(width)*0.5, float64(height)*0.5 srcx1, srcy1 := -srcwp, srchp srcx2, srcy2 := srcwp, srchp srcx3, srcy3 := -srcwp, -srchp srcx4, srcy4 := srcwp, -srchp r.sin, r.cos = math.Sincos(radian(angle)) // 旋转后的四角坐标 desx1, desy1 := r.cos*srcx1+r.sin*srcy1, -r.sin*srcx1+r.cos*srcy1 desx2, desy2 := r.cos*srcx2+r.sin*srcy2, -r.sin*srcx2+r.cos*srcy2 desx3, desy3 := r.cos*srcx3+r.sin*srcy3, -r.sin*srcx3+r.cos*srcy3 desx4, desy4 := r.cos*srcx4+r.sin*srcy4, -r.sin*srcx4+r.cos*srcy4 // 新的高度很宽度 r.neww = math.Max(math.Abs(desx4-desx1), math.Abs(desx3-desx2)) + 0.5 r.newh = math.Max(math.Abs(desy4-desy1), math.Abs(desy3-desy2)) + 0.5 r.dx = -0.5*r.neww*r.cos - 0.5*r.newh*r.sin + srcwp r.dy = 0.5*r.neww*r.sin - 0.5*r.newh*r.cos + srchp return r } func radian(angle float64) float64 { return angle * math.Pi / 180.0 } func (r *rotate) transformRGBA() image.Image { srcb := r.src.Bounds() b := image.Rect(0, 0, int(r.neww), int(r.newh)) dst := image.NewRGBA(b) for y := b.Min.Y; y < b.Max.Y; y++ { for x := b.Min.X; x < b.Max.X; x++ { sx, sy := r.pt(x, y) if inBounds(srcb, sx, sy) { // 消除锯齿填色 c := bili.RGBA(r.src, sx, sy) off := (y-dst.Rect.Min.Y)*dst.Stride + (x-dst.Rect.Min.X)*4 dst.Pix[off+0] = c.R dst.Pix[off+1] = c.G dst.Pix[off+2] = c.B dst.Pix[off+3] = c.A } } } return dst } func (r *rotate) pt(x, y int) (float64, float64) { return float64(-y)*r.sin + float64(x)*r.cos + r.dy, float64(y)*r.cos + float64(x)*r.sin + r.dx } func inBounds(b image.Rectangle, x, y float64) bool { if x < float64(b.Min.X) || x >= float64(b.Max.X) { return false } if y < float64(b.Min.Y) || y >= float64(b.Max.Y) { return false } return true } func offRGBA(src *image.RGBA, x, y int) int { return (y-src.Rect.Min.Y)*src.Stride + (x-src.Rect.Min.X)*4 }