modular-avatar/Runtime/ModularAvatarMergeBlendTree.cs

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#if MA_VRCSDK3_AVATARS
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[AddComponentMenu("Modular Avatar/MA Merge Blend Tree")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-blend-tree?lang=auto")]
public sealed class ModularAvatarMergeBlendTree : AvatarTagComponent
{
// We can't actually reference a BlendTree here because it's not available when building a player build
public UnityEngine.Object BlendTree;
public MergeAnimatorPathMode PathMode = MergeAnimatorPathMode.Relative;
public AvatarObjectReference RelativePathRoot = new AvatarObjectReference();
}
}
#endif