modular-avatar/UnitTests~/EasySetupOutfit/HipsMatchTest.cs

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using System.Reflection;
using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine;
public class HipsMatchTest : TestBase
{
[Test]
public void SetupHeuristicPrefersFirstHipsMatch()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips).gameObject;
var root_armature = root_hips.transform.parent.gameObject;
var root_secondary = CreateChild(root, "PBC");
var root_alt_hips = CreateChild(root_secondary, "Hips");
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "Armature");
var outfit_hips = CreateChild(outfit_armature, "Hips");
Assert.IsTrue(SetupOutfit.FindBones(outfit, out var det_av_root, out var det_av_hips, out var det_outfit_hips));
Assert.AreSame(root, det_av_root);
Assert.AreSame(root_hips, det_av_hips);
Assert.AreSame(outfit_hips, det_outfit_hips);
}
[Test]
public void TestOutfitDeepHipsMatch()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips).gameObject;
root_hips.name = "hip";
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "armature");
var outfit_armature2 = CreateChild(outfit_armature, "armature2");
var outfit_hips = CreateChild(outfit_armature2, "hips");
Assert.IsTrue(SetupOutfit.FindBones(outfit, out var det_av_root, out var det_av_hips, out var det_outfit_hips));
Assert.AreSame(root, det_av_root);
Assert.AreSame(root_hips, det_av_hips);
Assert.AreSame(outfit_hips, det_outfit_hips);
}
}