mirror of
https://github.com/bdunderscore/modular-avatar.git
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497d16f89d
* feat: inferring prefix/suffix now supports infer with HeuristicBoneMapper * feat: inferring prefix/suffix is now triggered when prefix/suffix is empty and merge target changed * chore: add comment for inferring prefix/suffix with HeuristicBoneMapper * feat: support using Humanoid Rig on RenameBonesByHeuristic * feat: support using cloth's Humanoid Rig on merge_armature.adjust_names * feat: support outfits' hips in one more deep place * chore: refine condition on Heuristic Bone Mapper's exact humanoid bone matching * chore: unify the process for get outfit's humanoid bones * chore: rename variable name to clarify means * chore: use InitializeOnLoadMethod instead of reflection to get boneNamePattern from Editor Assembly * test: add some tests for SetupOutfit and InferPrefixSuffix
52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
using System.Reflection;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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public class HipsMatchTest : TestBase
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{
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[Test]
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public void SetupHeuristicPrefersFirstHipsMatch()
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{
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var root = CreateCommonPrefab("shapell.fbx");
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#if MA_VRCSDK3_AVATARS
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root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
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#endif
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var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips).gameObject;
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var root_armature = root_hips.transform.parent.gameObject;
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var root_secondary = CreateChild(root, "PBC");
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var root_alt_hips = CreateChild(root_secondary, "Hips");
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var outfit = CreateChild(root, "Outfit");
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var outfit_armature = CreateChild(outfit, "Armature");
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var outfit_hips = CreateChild(outfit_armature, "Hips");
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Assert.IsTrue(SetupOutfit.FindBones(outfit, out var det_av_root, out var det_av_hips, out var det_outfit_hips));
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Assert.AreSame(root, det_av_root);
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Assert.AreSame(root_hips, det_av_hips);
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Assert.AreSame(outfit_hips, det_outfit_hips);
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}
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[Test]
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public void TestOutfitDeepHipsMatch()
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{
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var root = CreateCommonPrefab("shapell.fbx");
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#if MA_VRCSDK3_AVATARS
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root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
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#endif
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var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips).gameObject;
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root_hips.name = "hip";
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var outfit = CreateChild(root, "Outfit");
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var outfit_armature = CreateChild(outfit, "armature");
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var outfit_armature2 = CreateChild(outfit_armature, "armature2");
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var outfit_hips = CreateChild(outfit_armature2, "hips");
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Assert.IsTrue(SetupOutfit.FindBones(outfit, out var det_av_root, out var det_av_hips, out var det_outfit_hips));
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Assert.AreSame(root, det_av_root);
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Assert.AreSame(root_hips, det_av_hips);
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Assert.AreSame(outfit_hips, det_outfit_hips);
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}
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}
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