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29 lines
1.4 KiB
Markdown
29 lines
1.4 KiB
Markdown
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---
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sidebar_position: 7
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---
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# Manual processing
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When developing for VRChat, usually you can just let Modular Avatar automatically process your avatar; when you enter
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play mode or build your avatar, Modular Avatar will apply its transformations automatically. However, there are some
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cases where you might want to manually apply Modular Avatar processing - for example, when building an avatar for a
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non-VRChat platform, or when you are debugging issues with your avatar.
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You can trigger manual processing by right-clicking your avatar and selecting `Modular Avatar -> Manual bake avatar`.
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Modular Avatar will create a copy of your avatar with all transformations applied.
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![Manual Bake Avatar option](manual-bake-avatar.png)
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## Generated Assets
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Modular Avatar generates a number of assets based on the components you attach to your avatar. When you manually bake
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your avatar, these assets are saved in a folder named `ModularAvatarOutput` under your project's main Assets folder.
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Initially, all assets are packed into a single file; this is necessary to avoid Unity bugs and improve processing time.
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However, you can unpack this file by selecting it in your project view, then clicking `Unpack` on the inspector pane.
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![Unpack button](manual-bake-unpack.png)
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Modular Avatar will then unpack the generated assets into separate files.
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Regardless of whether you choose to unpack or not, if you delete the cloned baked avatar, it's safe to delete the
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`ModularAvatarOutput` files.
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