mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-06 14:45:06 +08:00
22 lines
746 B
C#
22 lines
746 B
C#
|
using modular_avatar_tests;
|
|||
|
using nadena.dev.modular_avatar.core.editor;
|
|||
|
using NUnit.Framework;
|
|||
|
using UnityEditor;
|
|||
|
|
|||
|
public class MiscAnimationTests : TestBase
|
|||
|
{
|
|||
|
[Test]
|
|||
|
public void HighQualityCurvesSettingPreserved()
|
|||
|
{
|
|||
|
var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab");
|
|||
|
AvatarProcessor.ProcessAvatar(prefab);
|
|||
|
|
|||
|
var layer = findFxLayer(prefab, "Base Layer");
|
|||
|
|
|||
|
var hq_on = FindStateInLayer(layer, "HQ_ON");
|
|||
|
var hq_off = FindStateInLayer(layer, "HQ_OFF");
|
|||
|
|
|||
|
Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue);
|
|||
|
Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue);
|
|||
|
}
|
|||
|
}
|