mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
fix: high quality curve setting is not preserved properly (#225)
This setting is set to _off_ on some imported animation files; in this case, tangent data is not used and the curve is interpolated linearly. Previously, we would sometimes set this to on as part of various animation manipulations we perform in MA processing; this broke some avatars, e.g. "Fluria".
This commit is contained in:
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--- !u!91 &9100000
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--- !u!1107 &5829098483273298939
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lower:
|
||||
linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
|
||||
right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsLookingDown:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
|
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsSkinnedMesh: {fileID: 0}
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eyelidsBlendshapes:
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customizeAnimationLayers: 1
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baseAnimationLayers:
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type: 0
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 4
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 5
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animatorController: {fileID: 9100000, guid: b1989794a49b3fa4298fe0bf3b25a4a5,
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type: 2}
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mask: {fileID: 0}
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isDefault: 0
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specialAnimationLayers:
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- isEnabled: 0
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type: 6
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 7
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 8
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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AnimationPreset: {fileID: 0}
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animationHashSet: []
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autoFootsteps: 1
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autoLocomotion: 1
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collider_head:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_torso:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_footR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_footL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_handR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_handL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerIndexL:
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isMirrored: 1
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state: 0
|
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerMiddleL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
|
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerRingL:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerLittleL:
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isMirrored: 1
|
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state: 0
|
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transform: {fileID: 0}
|
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radius: 0
|
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerIndexR:
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isMirrored: 1
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state: 0
|
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transform: {fileID: 0}
|
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radius: 0
|
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height: 0
|
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerMiddleR:
|
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isMirrored: 1
|
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state: 0
|
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transform: {fileID: 0}
|
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radius: 0
|
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height: 0
|
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerRingR:
|
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isMirrored: 1
|
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state: 0
|
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transform: {fileID: 0}
|
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radius: 0
|
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height: 0
|
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerLittleR:
|
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isMirrored: 1
|
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state: 0
|
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transform: {fileID: 0}
|
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radius: 0
|
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height: 0
|
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
--- !u!114 &1779618317021451316
|
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1779618317021452234}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -1427037861, guid: 4ecd63eff847044b68db9453ce219299, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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launchedFromSDKPipeline: 0
|
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completedSDKPipeline: 0
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blueprintId:
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contentType: 0
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assetBundleUnityVersion:
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fallbackStatus: 0
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--- !u!95 &1779618317021452235
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1779618317021452234}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: b1989794a49b3fa4298fe0bf3b25a4a5, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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||||
guid: bac9945c3d490994a88ed2d0e9e07bdb
|
||||
PrefabImporter:
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externalObjects: {}
|
||||
userData:
|
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assetBundleName:
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assetBundleVariant:
|
@ -0,0 +1,22 @@
|
||||
using modular_avatar_tests;
|
||||
using nadena.dev.modular_avatar.core.editor;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
|
||||
public class MiscAnimationTests : TestBase
|
||||
{
|
||||
[Test]
|
||||
public void HighQualityCurvesSettingPreserved()
|
||||
{
|
||||
var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab");
|
||||
AvatarProcessor.ProcessAvatar(prefab);
|
||||
|
||||
var layer = findFxLayer(prefab, "Base Layer");
|
||||
|
||||
var hq_on = FindStateInLayer(layer, "HQ_ON");
|
||||
var hq_off = FindStateInLayer(layer, "HQ_OFF");
|
||||
|
||||
Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue);
|
||||
Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 241e4873d7c9b49469a3d1000375407b
|
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -40,6 +40,26 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
if (clip.IsProxyAnimation) clip.CurrentClip = clip.OriginalClip;
|
||||
}
|
||||
|
||||
foreach (var clip in _clips)
|
||||
{
|
||||
// Changing the "high quality curve" setting can result in behavior changes (but can happen accidentally
|
||||
// as we manipulate curves)
|
||||
if (clip.CurrentClip != clip.OriginalClip && clip.CurrentClip != null && clip.OriginalClip != null)
|
||||
{
|
||||
SerializedObject before = new SerializedObject(clip.OriginalClip);
|
||||
SerializedObject after = new SerializedObject(clip.CurrentClip);
|
||||
|
||||
var before_prop = before.FindProperty("m_UseHighQualityCurve");
|
||||
var after_prop = after.FindProperty("m_UseHighQualityCurve");
|
||||
|
||||
if (after_prop.boolValue != before_prop.boolValue)
|
||||
{
|
||||
after_prop.boolValue = before_prop.boolValue;
|
||||
after.ApplyModifiedPropertiesWithoutUndo();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var action in _clipCommitActions)
|
||||
{
|
||||
action();
|
||||
|
@ -28,16 +28,7 @@ GraphicsSettings:
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m_LensFlare:
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m_Mode: 1
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_AlwaysIncludedShaders:
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_AlwaysIncludedShaders: []
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
|
||||
|
Loading…
Reference in New Issue
Block a user