modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/AvatarObjectReference.cs

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using System;
using UnityEngine;
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namespace nadena.dev.modular_avatar.core
{
[Serializable]
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public class AvatarObjectReference
{
public static string AVATAR_ROOT = "$$$AVATAR_ROOT$$$";
public string referencePath;
private bool _cacheValid;
private string _cachedPath;
private GameObject _cachedReference;
public GameObject Get(Component container)
{
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if (_cacheValid && _cachedPath == referencePath && _cachedReference != null) return _cachedReference;
_cacheValid = true;
_cachedPath = referencePath;
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if (string.IsNullOrEmpty(referencePath))
{
_cachedReference = null;
return _cachedReference;
}
RuntimeUtil.OnHierarchyChanged -= InvalidateCache;
RuntimeUtil.OnHierarchyChanged += InvalidateCache;
var avatar = RuntimeUtil.FindAvatarInParents(container.transform);
if (avatar == null) return (_cachedReference = null);
if (referencePath == AVATAR_ROOT)
{
_cachedReference = avatar.gameObject;
return _cachedReference;
}
return (_cachedReference = avatar.transform.Find(referencePath)?.gameObject);
}
private void InvalidateCache()
{
RuntimeUtil.OnHierarchyChanged -= InvalidateCache;
_cacheValid = false;
}
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protected bool Equals(AvatarObjectReference other)
{
return referencePath == other.referencePath;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((AvatarObjectReference) obj);
}
public override int GetHashCode()
{
return (referencePath != null ? referencePath.GetHashCode() : 0);
}
}
}