modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/ModularAvatarMergeArmature.cs

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/*
* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
using UnityEditor;
#endif
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namespace nadena.dev.modular_avatar.core
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{
[ExecuteInEditMode]
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[DisallowMultipleComponent]
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[AddComponentMenu("Modular Avatar/MA Merge Armature")]
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public class ModularAvatarMergeArmature : AvatarTagComponent
{
private const float POS_EPSILON = 0.001f * 0.001f;
private const float ROT_EPSILON = 0.001f * 0.001f;
public AvatarObjectReference mergeTarget = new AvatarObjectReference();
public GameObject mergeTargetObject => mergeTarget.Get(this);
public string prefix = "";
public string suffix = "";
public bool locked = false;
public bool mangleNames = true;
private class BoneBinding
{
public Transform baseBone;
public Transform mergeBone;
public Vector3 lastLocalPos;
public Vector3 lastLocalScale;
public Quaternion lastLocalRot;
}
private List<BoneBinding> lockedBones;
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protected override void OnValidate()
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{
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base.OnValidate();
RuntimeUtil.delayCall(() =>
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{
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if (this == null) return;
CheckLock();
});
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}
private void OnEnable()
{
RuntimeUtil.delayCall(CheckLock);
}
private void OnDisable()
{
RuntimeUtil.delayCall(CheckLock);
}
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protected override void OnDestroy()
{
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base.OnDestroy();
#if UNITY_EDITOR
EditorApplication.update -= EditorUpdate;
#endif
}
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internal override void ResolveReferences()
{
mergeTarget?.Get(this);
}
void EditorUpdate()
{
if (this == null)
{
#if UNITY_EDITOR
EditorApplication.update -= EditorUpdate;
#endif
return;
}
if (!locked || lockedBones == null)
{
CheckLock();
}
if (lockedBones != null)
{
foreach (var bone in lockedBones)
{
if (bone.baseBone == null || bone.mergeBone == null)
{
lockedBones = null;
break;
}
var mergeBone = bone.mergeBone;
var correspondingObject = bone.baseBone;
bool lockBasePosition = bone.baseBone == mergeTargetObject.transform;
if ((mergeBone.localPosition - bone.lastLocalPos).sqrMagnitude > POS_EPSILON
|| (mergeBone.localScale - bone.lastLocalScale).sqrMagnitude > POS_EPSILON
|| Quaternion.Angle(bone.lastLocalRot, mergeBone.localRotation) > ROT_EPSILON)
{
if (lockBasePosition) mergeBone.position = correspondingObject.position;
else correspondingObject.localPosition = mergeBone.localPosition;
correspondingObject.localScale = mergeBone.localScale;
correspondingObject.localRotation = mergeBone.localRotation;
}
else
{
if (lockBasePosition) mergeBone.position = correspondingObject.position;
else mergeBone.localPosition = correspondingObject.localPosition;
mergeBone.localScale = correspondingObject.localScale;
mergeBone.localRotation = correspondingObject.localRotation;
}
bone.lastLocalPos = mergeBone.localPosition;
bone.lastLocalScale = mergeBone.localScale;
bone.lastLocalRot = mergeBone.localRotation;
}
}
}
void CheckLock()
{
if (RuntimeUtil.isPlaying) return;
#if UNITY_EDITOR
EditorApplication.update -= EditorUpdate;
#endif
bool shouldLock = locked && isActiveAndEnabled;
bool wasLocked = lockedBones != null;
if (shouldLock != wasLocked)
{
if (!shouldLock)
{
lockedBones = null;
}
else
{
if (mergeTargetObject == null) return;
lockedBones = new List<BoneBinding>();
foreach (var xform in GetComponentsInChildren<Transform>(true))
{
Transform baseObject = FindCorresponding(xform);
if (baseObject == null) continue;
lockedBones.Add(new BoneBinding()
{
baseBone = baseObject,
mergeBone = xform,
lastLocalPos = xform.localPosition,
lastLocalScale = xform.localScale,
lastLocalRot = xform.localRotation
});
}
}
}
#if UNITY_EDITOR
if (shouldLock)
{
EditorApplication.update += EditorUpdate;
}
#endif
}
private Transform FindCorresponding(Transform xform)
{
if (xform == null) return null;
if (xform == transform) return mergeTargetObject.transform;
var correspondingParent = FindCorresponding(xform.parent);
if (correspondingParent == null) return null;
return correspondingParent.Find(prefix + xform.name + suffix);
}
public void InferPrefixSuffix()
{
// We only infer if targeting the armature (below the Hips bone)
var rootAnimator = RuntimeUtil.FindAvatarInParents(transform)?.GetComponent<Animator>();
if (rootAnimator == null) return;
var hips = rootAnimator.GetBoneTransform(HumanBodyBones.Hips);
if (hips == null || hips.transform.parent != mergeTargetObject.transform) return;
// We also require that the attached object has exactly one child (presumably the hips)
if (transform.childCount != 1) return;
// Infer the prefix and suffix by comparing the names of the mergeTargetObject's hips with the child of the
// GameObject we're attached to.
var baseName = hips.name;
var mergeName = transform.GetChild(0).name;
var prefixLength = mergeName.IndexOf(baseName, StringComparison.InvariantCulture);
if (prefixLength < 0) return;
var suffixLength = mergeName.Length - prefixLength - baseName.Length;
prefix = mergeName.Substring(0, prefixLength);
suffix = mergeName.Substring(mergeName.Length - suffixLength);
if (!string.IsNullOrEmpty(prefix) || !string.IsNullOrEmpty(suffix))
{
RuntimeUtil.MarkDirty(this);
}
}
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}
}