modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/Menu/ActionController.cs

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using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
/// <summary>
/// Tag class that marks components that actions can be attached to.
///
/// Note that this is public due to C# protection rules, but is not a supported API for editor scripts and may
/// change in point releases.
/// </summary>
[DisallowMultipleComponent]
public abstract class ActionController : AvatarTagComponent
{
internal abstract bool isSyncedProp { get; }
internal abstract bool isSavedProp { get; }
}
}