modular-avatar/Packages/nadena.dev.modular-avatar/Editor/MergeArmatureHook.cs

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/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
using UnityEditor;
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using UnityEngine;
using UnityEngine.Animations;
using VRC.Dynamics;
using VRC.SDK3.Avatars.Components;
using VRC.SDK3.Dynamics.PhysBone.Components;
using Object = UnityEngine.Object;
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namespace nadena.dev.modular_avatar.core.editor
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{
internal class MergeArmatureHook
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{
private BuildContext context;
private HashSet<Transform> mergedObjects = new HashSet<Transform>();
private HashSet<Transform> thisPassAdded = new HashSet<Transform>();
internal void OnPreprocessAvatar(BuildContext context, GameObject avatarGameObject)
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{
this.context = context;
var mergeArmatures =
avatarGameObject.transform.GetComponentsInChildren<ModularAvatarMergeArmature>(true);
TopoProcessMergeArmatures(mergeArmatures);
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<VRCPhysBone>(true))
{
if (c.rootTransform == null) c.rootTransform = c.transform;
RetainBoneReferences(c);
}
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<VRCPhysBoneCollider>(true))
{
if (c.rootTransform == null) c.rootTransform = c.transform;
RetainBoneReferences(c);
}
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<ContactBase>(true))
{
if (c.rootTransform == null) c.rootTransform = c.transform;
RetainBoneReferences(c);
}
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<IConstraint>(true))
{
RetainBoneReferences(c as Component);
}
new RetargetMeshes().OnPreprocessAvatar(avatarGameObject, context);
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}
private void TopoProcessMergeArmatures(ModularAvatarMergeArmature[] mergeArmatures)
{
Dictionary<ModularAvatarMergeArmature, List<ModularAvatarMergeArmature>> runsBefore
= new Dictionary<ModularAvatarMergeArmature, List<ModularAvatarMergeArmature>>();
foreach (var config in mergeArmatures)
{
// TODO - assert that we're not nesting merge armatures?
var target = config.mergeTargetObject;
if (target == null)
{
// TODO - report error
continue;
}
var parentConfig = target.GetComponentInParent<ModularAvatarMergeArmature>();
if (parentConfig != null)
{
if (!runsBefore.ContainsKey(parentConfig))
{
runsBefore[parentConfig] = new List<ModularAvatarMergeArmature>();
}
runsBefore[parentConfig].Add(config);
}
}
HashSet<ModularAvatarMergeArmature> visited = new HashSet<ModularAvatarMergeArmature>();
Stack<ModularAvatarMergeArmature> visitStack = new Stack<ModularAvatarMergeArmature>();
foreach (var next in mergeArmatures)
{
TopoLoop(next);
}
void TopoLoop(ModularAvatarMergeArmature config)
{
if (visited.Contains(config)) return;
if (visitStack.Contains(config))
{
BuildReport.LogFatal("merge_armature.circular_dependency", new string[0], config);
return;
}
visitStack.Push(config);
var target = config.mergeTargetObject;
if (target != null)
{
if (runsBefore.TryGetValue(config, out var predecessors))
{
foreach (var priorConfig in predecessors)
{
TopoLoop(priorConfig);
}
}
MergeArmatureWithReporting(config);
}
visitStack.Pop();
visited.Add(config);
}
}
private void MergeArmatureWithReporting(ModularAvatarMergeArmature config)
{
var target = config.mergeTargetObject;
while (BoneDatabase.IsRetargetable(target.transform))
{
target = target.transform.parent.gameObject;
}
BuildReport.ReportingObject(config, () =>
{
mergedObjects.Clear();
thisPassAdded.Clear();
MergeArmature(config, target);
PruneDuplicatePhysBones();
UnityEngine.Object.DestroyImmediate(config);
});
}
private void RetainBoneReferences(Component c)
{
if (c == null) return;
SerializedObject so = new SerializedObject(c);
SerializedProperty iter = so.GetIterator();
bool enterChildren = true;
while (iter.Next(enterChildren))
{
enterChildren = true;
switch (iter.propertyType)
{
case SerializedPropertyType.String:
enterChildren = false;
break;
case SerializedPropertyType.ObjectReference:
if (iter.name == "m_GameObject") break;
if (iter.objectReferenceValue is Transform t)
{
BoneDatabase.RetainMergedBone(t);
}
else if (iter.objectReferenceValue is GameObject go)
{
BoneDatabase.RetainMergedBone(go.transform);
}
break;
}
}
so.ApplyModifiedPropertiesWithoutUndo();
}
private bool HasAdditionalComponents(GameObject go)
{
bool hasComponents = false;
foreach (Component c in go.GetComponents<Component>())
{
switch (c)
{
case Transform _: break;
case ModularAvatarMergeArmature _: break;
default:
hasComponents = true;
break;
}
}
return hasComponents;
}
/// <summary>
/// Tracks an object whose Active state is animated, and which leads up to this Merge Animator component.
/// We use this tracking data to create proxy objects within the main armature, which track the same active
/// state.
/// </summary>
struct IntermediateObj
{
/// <summary>
/// Name of the intermediate object. Used to name proxy objects.
/// </summary>
public string name;
/// <summary>
/// The original path of this intermediate object.
/// </summary>
public string originPath;
/// <summary>
/// Whether this object is initially active.
/// </summary>
public bool active;
}
private List<IntermediateObj> intermediateObjects = new List<IntermediateObj>();
private Dictionary<string, List<GameObject>>
activationPathMappings = new Dictionary<string, List<GameObject>>();
private void MergeArmature(ModularAvatarMergeArmature mergeArmature, GameObject mergeTargetObject)
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{
// TODO: error reporting?
if (mergeTargetObject == null) return;
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GatherActiveStatePaths(mergeArmature.transform);
RecursiveMerge(mergeArmature, mergeArmature.gameObject, mergeTargetObject, true);
FixupAnimations();
}
private AnimationCurve GetActiveBinding(AnimationClip clip, string path)
{
return AnimationUtility.GetEditorCurve(clip,
EditorCurveBinding.FloatCurve(path, typeof(GameObject), "m_IsActive"));
}
private void FixupAnimations()
{
foreach (var kvp in activationPathMappings)
{
var path = kvp.Key;
var mappings = kvp.Value;
foreach (var holder in context.AnimationDatabase.ClipsForPath(path))
{
if (!Util.IsTemporaryAsset(holder.CurrentClip))
{
holder.CurrentClip = Object.Instantiate(holder.CurrentClip);
}
var clip = holder.CurrentClip as AnimationClip;
if (clip == null) continue;
var curve = GetActiveBinding(clip, path);
if (curve != null)
{
foreach (var mapping in mappings)
{
clip.SetCurve(PathMappings.GetObjectIdentifier(mapping), typeof(GameObject), "m_IsActive",
curve);
}
}
}
}
}
private void GatherActiveStatePaths(Transform root)
{
intermediateObjects.Clear();
activationPathMappings.Clear();
List<IntermediateObj> rootPath = new List<IntermediateObj>();
while (root != null && root.GetComponent<VRCAvatarDescriptor>() == null)
{
rootPath.Insert(0, new IntermediateObj()
{
name = root.name,
originPath = RuntimeUtil.AvatarRootPath(root.gameObject),
active = root.gameObject.activeSelf
});
root = root.parent;
}
var prefix = "";
for (int i = 1; i <= rootPath.Count; i++)
{
var srcPrefix = string.Join("/", rootPath.Take(i).Select(p => p.name));
if (context.AnimationDatabase.ClipsForPath(srcPrefix).Any(clip =>
GetActiveBinding(clip.CurrentClip as AnimationClip, srcPrefix) != null
))
{
var intermediate = rootPath[i - 1].name + "$" + Guid.NewGuid().ToString();
var originPath = rootPath[i - 1].originPath;
intermediateObjects.Add(new IntermediateObj()
{
name = intermediate,
originPath = originPath,
active = rootPath[i - 1].active
});
if (prefix.Length > 0) prefix += "/";
prefix += intermediate;
activationPathMappings[originPath] = new List<GameObject>();
}
}
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}
/**
* (Attempts to) merge the source gameobject into the target gameobject. Returns true if the merged source
* object must be retained.
*/
private void RecursiveMerge(ModularAvatarMergeArmature config,
GameObject src,
GameObject newParent,
bool zipMerge)
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{
if (src == newParent)
{
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// Error reported by validation framework
return;
}
if (zipMerge)
{
mergedObjects.Add(src.transform);
thisPassAdded.Add(src.transform);
}
bool retain = HasAdditionalComponents(src) || !zipMerge;
zipMerge = zipMerge && src.GetComponent<IConstraint>() == null;
GameObject mergedSrcBone = newParent;
if (retain)
{
mergedSrcBone = newParent;
var switchPath = "";
foreach (var intermediate in intermediateObjects)
{
var preexisting = mergedSrcBone.transform.Find(intermediate.name);
if (preexisting != null)
{
mergedSrcBone = preexisting.gameObject;
continue;
}
var switchObj = new GameObject(intermediate.name);
switchObj.transform.SetParent(mergedSrcBone.transform, false);
switchObj.transform.localPosition = Vector3.zero;
switchObj.transform.localRotation = Quaternion.identity;
switchObj.transform.localScale = Vector3.one;
switchObj.SetActive(intermediate.active);
if (switchPath.Length > 0)
{
switchPath += "/";
}
else
{
// This new leaf can break parent bone physbones. Add a PB Blocker
// to prevent this becoming an issue.
switchObj.GetOrAddComponent<ModularAvatarPBBlocker>();
}
switchPath += intermediate.name;
activationPathMappings[intermediate.originPath].Add(switchObj);
mergedSrcBone = switchObj;
// Ensure mesh retargeting looks through this
BoneDatabase.AddMergedBone(mergedSrcBone.transform);
BoneDatabase.RetainMergedBone(mergedSrcBone.transform);
PathMappings.MarkTransformLookthrough(mergedSrcBone);
thisPassAdded.Add(mergedSrcBone.transform);
}
}
src.transform.SetParent(mergedSrcBone.transform, true);
if (config.mangleNames)
{
src.name = src.name + "$" + Guid.NewGuid();
}
src.GetOrAddComponent<ModularAvatarPBBlocker>();
mergedSrcBone = src;
if (zipMerge)
{
PathMappings.MarkTransformLookthrough(src);
BoneDatabase.AddMergedBone(src.transform);
}
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List<Transform> children = new List<Transform>();
foreach (Transform child in src.transform)
{
children.Add(child);
}
if (zipMerge)
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{
foreach (Transform child in children)
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{
var childGameObject = child.gameObject;
var childName = childGameObject.name;
GameObject childNewParent = mergedSrcBone;
bool shouldZip = false;
if (childName.StartsWith(config.prefix) && childName.EndsWith(config.suffix))
{
var targetObjectName = childName.Substring(config.prefix.Length,
childName.Length - config.prefix.Length - config.suffix.Length);
var targetObject = newParent.transform.Find(targetObjectName);
if (targetObject != null)
{
childNewParent = targetObject.gameObject;
shouldZip = true;
}
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}
RecursiveMerge(config, childGameObject, childNewParent, shouldZip);
}
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}
}
Transform FindOriginalParent(Transform merged)
{
while (merged != null && thisPassAdded.Contains(merged)) merged = merged.parent;
return merged;
}
/**
* Sometimes outfit authors copy the entire armature, including PhysBones components. If we merge these and
* end up with multiple PB components referencing the same target, PB refuses to animate the bone. So detect
* and prune this case.
*
* TODO - detect duplicate colliders, contacts, et - these can cause perf issues but usually not quite as large
* of a correctness issue.
*/
private void PruneDuplicatePhysBones()
{
foreach (var obj in mergedObjects)
{
if (obj.GetComponent<VRCPhysBone>() == null) continue;
var baseObj = FindOriginalParent(obj);
if (baseObj == null || baseObj.GetComponent<VRCPhysBone>() == null) continue;
HashSet<Transform> baseTargets = new HashSet<Transform>();
foreach (var component in baseObj.GetComponents<VRCPhysBone>())
{
var target = component.rootTransform == null ? baseObj.transform : component.rootTransform;
baseTargets.Add(target);
}
foreach (var component in obj.GetComponents<VRCPhysBone>())
{
var target = component.rootTransform == null
? baseObj.transform
: FindOriginalParent(component.rootTransform);
if (baseTargets.Contains(target))
{
Object.DestroyImmediate(component);
}
else
{
BoneDatabase.RetainMergedBone(component.transform);
}
}
}
}
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}
}