modular-avatar/UnitTests~/MeshSettingsTests/MeshSettingsTests.cs

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using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine;
namespace modular_avatar_tests
{
internal class MeshSettingsTests : TestBase
{
private static readonly string PREFAB_NAME = "MeshSettingsTests.prefab";
[Test]
public void TestProbeAnchor()
{
var prefab = CreatePrefab(PREFAB_NAME);
var context = new BuildContext(prefab);
new MeshSettingsPass(context).OnPreprocessAvatar();
var root = prefab.transform.Find("RendererRoot");
var target = prefab.transform.Find("ProbeTarget");
var obj1 = prefab.transform.Find("ProbeTargetRenderers/SkinnedMeshRenderer").GetComponent<Renderer>();
var obj2 = prefab.transform.Find("ProbeTargetRenderers/MeshRenderer").GetComponent<Renderer>();
var obj3 = prefab.transform.Find("ProbeTargetRenderers/ParticleSystemRenderer").GetComponent<Renderer>();
var obj4 = prefab.transform.Find("ProbeTargetRenderers/TrailRenderer").GetComponent<Renderer>();
var obj5 = prefab.transform.Find("ProbeTargetRenderers/SetOrInherit").GetComponent<Renderer>();
Assert.AreEqual(target, obj1.probeAnchor);
Assert.AreEqual(target, obj2.probeAnchor);
Assert.AreEqual(target, obj3.probeAnchor);
Assert.AreEqual(target, obj4.probeAnchor);
Assert.AreEqual(target, obj5.probeAnchor);
}
[Test]
public void TestProbeAnchorOverrides()
{
var prefab = CreatePrefab(PREFAB_NAME);
var context = new BuildContext(prefab);
new MeshSettingsPass(context).OnPreprocessAvatar();
var noninherit = prefab.transform.Find("ProbeTargetRenderers/NonInherited").GetComponent<MeshRenderer>();
var overrideset = prefab.transform.Find("ProbeTargetRenderers/OverrideSet").GetComponent<MeshRenderer>();
var setOrInherit = prefab.transform.Find("ProbeTargetRenderers SetOrInherit No Parent").GetComponent<MeshRenderer>();
Assert.AreEqual(noninherit.transform.Find("Target"), noninherit.probeAnchor);
Assert.AreEqual(overrideset.transform.Find("Target"), overrideset.probeAnchor);
Assert.AreEqual(setOrInherit.transform.Find("Target"), setOrInherit.probeAnchor);
}
[Test]
public void TestSetBounds()
{
var prefab = CreatePrefab(PREFAB_NAME);
var context = new BuildContext(prefab);
new MeshSettingsPass(context).OnPreprocessAvatar();
var target = prefab.transform.Find("ProbeTarget");
var inherit = prefab.transform.Find("Bounds/Inherit").GetComponent<SkinnedMeshRenderer>();
var overridden = prefab.transform.Find("Bounds/Overridden").GetComponent<SkinnedMeshRenderer>();
var notset = prefab.transform.Find("Bounds/NotSet").GetComponent<SkinnedMeshRenderer>();
Assert.AreEqual(new Vector3(1, 2, 3), inherit.bounds.center);
Assert.AreEqual(new Vector3(4, 5, 6), inherit.bounds.extents);
Assert.AreEqual(target, inherit.rootBone);
Assert.AreEqual(new Vector3(8, 8, 8), overridden.bounds.center);
Assert.AreEqual(new Vector3(9, 9, 9), overridden.bounds.extents);
Assert.AreEqual(overridden.transform.Find("Target"), overridden.rootBone);
Assert.AreEqual(new Vector3(0, 0, 0), notset.bounds.center);
Assert.AreEqual(new Vector3(2, 2, 2), notset.bounds.extents);
Assert.AreEqual(notset.transform.Find("Target"), notset.rootBone);
}
}
}