modular-avatar/Packages/nadena.dev.modular-avatar/Editor/BuildContext.cs

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2.5 KiB
C#
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using System;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor
{
internal class BuildContext
{
internal readonly VRCAvatarDescriptor AvatarDescriptor;
internal readonly AnimationDatabase AnimationDatabase = new AnimationDatabase();
internal readonly AnimatorController AssetContainer;
public BuildContext(VRCAvatarDescriptor avatarDescriptor)
{
AvatarDescriptor = avatarDescriptor;
// AssetDatabase.CreateAsset is super slow - so only do it once, and add everything else as sub-assets.
// This animator controller exists for the sole purpose of providing a placeholder to dump everything we
// generate into.
AssetContainer = new AnimatorController();
AssetDatabase.CreateAsset(AssetContainer, Util.GenerateAssetPath());
}
public void SaveAsset(Object obj)
{
if (AssetDatabase.IsMainAsset(obj) || AssetDatabase.IsSubAsset(obj)) return;
AssetDatabase.AddObjectToAsset(obj, AssetContainer);
}
public AnimatorController CreateAnimator(AnimatorController toClone = null)
{
AnimatorController controller;
if (toClone != null)
{
controller = Object.Instantiate(toClone);
}
else
{
controller = new AnimatorController();
}
SaveAsset(controller);
return controller;
}
public AnimatorController DeepCloneAnimator(RuntimeAnimatorController controller)
{
var merger = new AnimatorCombiner(this);
switch (controller)
{
case AnimatorController ac:
merger.AddController("", ac, null);
break;
case AnimatorOverrideController oac:
merger.AddOverrideController("", oac, null);
break;
default:
throw new Exception("Unknown RuntimeAnimatorContoller type " + controller.GetType());
}
return merger.Finish();
}
public AnimatorController ConvertAnimatorController(AnimatorOverrideController overrideController)
{
var merger = new AnimatorCombiner(this);
merger.AddOverrideController("", overrideController, null);
return merger.Finish();
}
}
}