modular-avatar/Packages/net.fushizen.modular-avatar/Editor/Util.cs

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/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using JetBrains.Annotations;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
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namespace net.fushizen.modular_avatar.core.editor
{
internal class CleanupTempAssets : IVRCSDKPostprocessAvatarCallback
{
public int callbackOrder => 99999;
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public void OnPostprocessAvatar()
{
Util.DeleteTemporaryAssets();
}
}
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[InitializeOnLoad]
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public static class Util
{
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private const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated";
private const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory;
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[CanBeNull] public static string OverridePath;
static Util()
{
RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke;
}
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public static AnimatorController CreateAnimator(AnimatorController toClone = null)
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{
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AnimatorController controller;
if (toClone != null)
{
controller = Object.Instantiate(toClone);
}
else
{
controller = new AnimatorController();
}
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AssetDatabase.CreateAsset(controller, GenerateAssetPath());
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return controller;
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}
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public static string GenerateAssetPath()
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{
return GetGeneratedAssetsFolder() + "/" + GUID.Generate() + ".asset";
}
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private static string GetGeneratedAssetsFolder()
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{
var path = OverridePath ?? generatedAssetsPath;
var pathParts = path.Split('/');
for (int i = 1; i < pathParts.Length; i++)
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{
var subPath = string.Join("/", pathParts, 0, i + 1);
if (!AssetDatabase.IsValidFolder(subPath))
{
AssetDatabase.CreateFolder(string.Join("/", pathParts, 0, i), pathParts[i]);
}
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}
return path;
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}
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internal static void DeleteTemporaryAssets()
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{
EditorApplication.delayCall += () =>
{
AssetDatabase.SaveAssets();
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var subdir = generatedAssetsPath;
AssetDatabase.DeleteAsset(subdir);
FileUtil.DeleteFileOrDirectory(subdir);
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};
}
}
}