modular-avatar/Runtime/ModularAvatarMeshSettings.cs

38 lines
1.1 KiB
C#
Raw Normal View History

2023-06-05 19:18:46 +08:00
using System;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[AddComponentMenu("Modular Avatar/MA Mesh Settings")]
[DisallowMultipleComponent]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/mesh-settings?lang=auto")]
2023-06-05 19:18:46 +08:00
public class ModularAvatarMeshSettings : AvatarTagComponent
{
internal static readonly Bounds DEFAULT_BOUNDS = new Bounds(Vector3.zero, Vector3.one * 2);
[Serializable]
public enum InheritMode
{
Inherit,
Set,
DontSet,
// Inherit if there is parent settings, set otherwise
SetOrInherit,
2023-06-05 19:18:46 +08:00
}
//[Header("Probe anchor configuration")]
public InheritMode InheritProbeAnchor = InheritMode.Inherit;
public AvatarObjectReference ProbeAnchor;
//[Header("Bounds configuration")]
public InheritMode InheritBounds = InheritMode.Inherit;
public AvatarObjectReference RootBone;
public Bounds Bounds = DEFAULT_BOUNDS;
2023-08-05 14:47:03 +08:00
public override void ResolveReferences()
2023-08-05 14:47:03 +08:00
{
ProbeAnchor?.Get(this);
RootBone?.Get(this);
}
2023-06-05 19:18:46 +08:00
}
}