mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 12:15:05 +08:00
fix: "fake humanoid" bones can be pruned by game object GC pass
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Assets/_ModularAvatar/EditModeTests/GameObjectGC.meta
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8
Assets/_ModularAvatar/EditModeTests/GameObjectGC.meta
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f81e8172c337a714894d6fdbd0900d8d,
|
||||||
|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 3012539422815792517}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7837edc0404008949a52740fc57ac901
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using modular_avatar_tests;
|
||||||
|
using nadena.dev.modular_avatar.core.editor;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine;
|
||||||
|
using VRC.SDK3.Avatars.Components;
|
||||||
|
|
||||||
|
public class GameObjectGC : TestBase
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void FakeHumanoidHandling()
|
||||||
|
{
|
||||||
|
var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
|
||||||
|
var avdesc = fake_humanoid.GetComponent<VRCAvatarDescriptor>();
|
||||||
|
|
||||||
|
new GCGameObjectsPass(new BuildContext(avdesc), fake_humanoid).OnPreprocessAvatar();
|
||||||
|
AvatarProcessor.ProcessAvatar(fake_humanoid);
|
||||||
|
|
||||||
|
var animator = fake_humanoid.GetComponent<Animator>();
|
||||||
|
Assert.NotNull(animator);
|
||||||
|
Assert.NotNull(animator.GetBoneTransform(HumanBodyBones.Chest));
|
||||||
|
Assert.True(fake_humanoid.transform.Find("Body") == null);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ccb88b66a56fc774da1c2aac30b0d89a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -59,6 +59,7 @@ MonoBehaviour:
|
|||||||
unityVersion:
|
unityVersion:
|
||||||
portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
|
portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
|
||||||
portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
networkIDs: []
|
||||||
customExpressions: 0
|
customExpressions: 0
|
||||||
expressionsMenu: {fileID: 0}
|
expressionsMenu: {fileID: 0}
|
||||||
expressionParameters: {fileID: 0}
|
expressionParameters: {fileID: 0}
|
||||||
|
@ -70,6 +70,23 @@ namespace nadena.dev.modular_avatar.core.editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Also retain humanoid bones
|
||||||
|
var animator = _root.GetComponent<Animator>();
|
||||||
|
if (animator != null)
|
||||||
|
{
|
||||||
|
foreach (var bone_ in Enum.GetValues(typeof(HumanBodyBones)))
|
||||||
|
{
|
||||||
|
var bone = (HumanBodyBones) bone_;
|
||||||
|
if (bone == HumanBodyBones.LastBone) continue;
|
||||||
|
|
||||||
|
var transform = animator.GetBoneTransform((HumanBodyBones) bone);
|
||||||
|
if (transform != null)
|
||||||
|
{
|
||||||
|
MarkObject(transform.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MarkPhysBone(VRCPhysBone pb)
|
private void MarkPhysBone(VRCPhysBone pb)
|
||||||
|
Loading…
Reference in New Issue
Block a user