remove local code

This commit is contained in:
raiti-chan 2022-12-09 16:22:13 +09:00
parent f5a9d23fc5
commit 087b7ac40d

View File

@ -39,15 +39,11 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
public delegate void AvatarProcessorCallback(GameObject obj); public delegate void AvatarProcessorCallback(GameObject obj);
public static event AvatarProcessorCallback BeforeProcessing;
/// <summary> /// <summary>
/// This API is NOT stable. Do not use it yet. /// This API is NOT stable. Do not use it yet.
/// </summary> /// </summary>
public static event AvatarProcessorCallback AfterProcessing; public static event AvatarProcessorCallback AfterProcessing;
public static event AvatarProcessorCallback CleanedUpProcessing;
static AvatarProcessor() static AvatarProcessor()
{ {
EditorApplication.playModeStateChanged += OnPlayModeStateChanged; EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
@ -140,7 +136,6 @@ namespace nadena.dev.modular_avatar.core.editor
Object.DestroyImmediate(component); Object.DestroyImmediate(component);
} }
} }
BeforeProcessing?.Invoke(avatarGameObject);
new RenameParametersHook().OnPreprocessAvatar(avatarGameObject); new RenameParametersHook().OnPreprocessAvatar(avatarGameObject);
new SubMenuCreateHook().OnPreprocessAvatar(avatarGameObject); new SubMenuCreateHook().OnPreprocessAvatar(avatarGameObject);
@ -163,7 +158,6 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
UnityEngine.Object.DestroyImmediate(component); UnityEngine.Object.DestroyImmediate(component);
} }
CleanedUpProcessing?.Invoke(avatarGameObject);
} }
FixupAnimatorDebugData(avatarGameObject); FixupAnimatorDebugData(avatarGameObject);