mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
fix: float conversion breaks sub-state-machine entry transitions, including FaceEmo (#674)
* fix: float conversion breaks substatemachine entry transitions Closes: #669 * fix: unnecessary type conversions
This commit is contained in:
parent
54d4e974db
commit
27f0557367
@ -189,20 +189,18 @@ namespace nadena.dev.modular_avatar.animation
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|| path.StartsWith("Packages/com.vrchat.");
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}
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/// <summary>
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/// Enumerates all states in an animator controller
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/// Enumerates all state machines and sub-state machines starting from a specific starting ASM
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/// </summary>
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/// <param name="ac"></param>
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/// <returns></returns>
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internal static IEnumerable<AnimatorState> States(AnimatorController ac)
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internal static IEnumerable<AnimatorStateMachine> ReachableStateMachines(this AnimatorStateMachine asm)
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{
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HashSet<AnimatorStateMachine> visitedStateMachines = new HashSet<AnimatorStateMachine>();
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Queue<AnimatorStateMachine> pending = new Queue<AnimatorStateMachine>();
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foreach (var layer in ac.layers)
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{
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if (layer.stateMachine != null) pending.Enqueue(layer.stateMachine);
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}
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pending.Enqueue(asm);
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while (pending.Count > 0)
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{
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@ -215,10 +213,7 @@ namespace nadena.dev.modular_avatar.animation
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if (child.stateMachine != null) pending.Enqueue(child.stateMachine);
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}
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foreach (var state in next.states)
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{
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yield return state.state;
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}
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yield return next;
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}
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}
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}
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@ -130,18 +130,18 @@ namespace nadena.dev.modular_avatar.animation
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{
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foreach (var layer in _layers)
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{
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foreach (var asset in layer.stateMachine.ReferencedAssets(includeScene: false))
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foreach (var asm in layer.stateMachine.ReachableStateMachines())
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{
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if (asset is AnimatorState s)
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foreach (ChildAnimatorState s in asm.states)
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{
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s.transitions = s.transitions.SelectMany(FixupTransition).ToArray();
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s.state.transitions = s.state.transitions.SelectMany(FixupTransition).ToArray();
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}
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asm.entryTransitions = asm.entryTransitions
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.SelectMany(FixupTransition).ToArray();
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asm.anyStateTransitions = asm.anyStateTransitions
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.SelectMany(FixupTransition).ToArray();
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}
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layer.stateMachine.entryTransitions = layer.stateMachine.entryTransitions
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.SelectMany(FixupTransition).ToArray();
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layer.stateMachine.anyStateTransitions = layer.stateMachine.anyStateTransitions
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.SelectMany(FixupTransition).ToArray();
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}
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}
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@ -376,6 +376,8 @@ namespace nadena.dev.modular_avatar.animation
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{
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if (_parameters.TryGetValue(param.name, out var acp))
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{
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if (acp.type == param.type) continue;
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if (acp.type != param.type &&
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(acp.type == AnimatorControllerParameterType.Trigger ||
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param.type == AnimatorControllerParameterType.Trigger))
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@ -403,7 +405,7 @@ namespace nadena.dev.modular_avatar.animation
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defaultInt = param.defaultInt
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};
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_parameters.Add(param.name, param);
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_parameters.Add(param.name, clonedParameter);
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_parameterSource.Add(param.name, controller);
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}
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@ -1,8 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core;
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using nadena.dev.ndmf;
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using NUnit.Framework;
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using UnityEditor.Animations;
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@ -132,13 +132,34 @@ public class ConvertTransitionTypes : TestBase
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Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["float"]);
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Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["int2"]);
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}
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[Test]
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public void SubStateMachineHandling()
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{
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var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var layer = findFxLayer(prefab, "sub_state_machine");
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AssertSingleTransition(layer.stateMachine.entryTransitions[0], ("bool", AnimatorConditionMode.Greater, 0.5f));
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var ssm1 = layer.stateMachine.stateMachines[0].stateMachine;
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AssertSingleTransition(ssm1.entryTransitions[0], ("bool", AnimatorConditionMode.Greater, 0.5f));
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var ssm2 = ssm1.stateMachines[0].stateMachine;
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AssertSingleTransition(ssm2.entryTransitions[0], ("bool", AnimatorConditionMode.Greater, 0.5f));
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}
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[Test]
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public void NoConversionWhenConsistent()
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{
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var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
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UnityEngine.Object.DestroyImmediate(prefab.transform.Find("2").gameObject);
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var merge1 = prefab.transform.Find("1").GetComponent<ModularAvatarMergeAnimator>();
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var merge2 = prefab.transform.Find("2").GetComponent<ModularAvatarMergeAnimator>();
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merge2.animator = merge1.animator;
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AvatarProcessor.ProcessAvatar(prefab);
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@ -192,15 +213,6 @@ public class ConvertTransitionTypes : TestBase
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params (string, AnimatorConditionMode, float)[] conditions)
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{
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var srcState = FindStateInLayer(layer, src);
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foreach (var s in layer.stateMachine.states)
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{
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Debug.Log("$$$ State: " + s.state.name);
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foreach (var t0 in s.state.transitions)
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{
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Debug.Log("$$$ => " + t0.destinationState.name);
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}
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}
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var transitions = srcState.transitions.Where(t2 => t2.destinationState.name == dest)
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.ToArray();
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@ -1,5 +1,28 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1107 &-8678029029566323935
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New StateMachine
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -2368878104934149449}
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m_Position: {x: 340, y: 120, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions:
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- {fileID: -6793735410602199853}
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -2368878104934149449}
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--- !u!1102 &-8277159016159921547
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AnimatorState:
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serializedVersion: 6
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@ -54,6 +77,23 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -3477782397476088704}
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--- !u!1109 &-6793735410602199853
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AnimatorTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: bool
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -2368878104934149449}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 1
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--- !u!1101 &-6702605715029525197
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -366,6 +406,55 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-2368878104934149449
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New State
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 0}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1107 &-2155158836370751539
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New StateMachine
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m_ChildStates: []
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m_ChildStateMachines:
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- serializedVersion: 1
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m_StateMachine: {fileID: -8678029029566323935}
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m_Position: {x: 370, y: 100, z: 0}
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m_AnyStateTransitions: []
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m_EntryTransitions:
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- {fileID: 9064003435054199019}
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -2368878104934149449}
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--- !u!1101 &-1545596635161646672
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -431,37 +520,37 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: int
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m_Type: 3
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: float
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: int2
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m_Type: 3
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: int3
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m_Type: 3
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: trigger
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: int transitions
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@ -535,6 +624,18 @@ AnimatorController:
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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- serializedVersion: 5
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m_Name: sub_state_machine
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m_StateMachine: {fileID: 7068830732163781358}
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_BlendingMode: 0
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m_SyncedLayerIndex: -1
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m_DefaultWeight: 0
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1102 &308203126016203391
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AnimatorState:
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serializedVersion: 6
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@ -639,6 +740,31 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 2331480681644977070}
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--- !u!1101 &1712637675519008892
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: bool
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: -8678029029566323935}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1107 &2101233559568525048
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AnimatorStateMachine:
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serializedVersion: 6
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@ -832,6 +958,23 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1109 &6284330602530841453
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AnimatorTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: bool
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: -2155158836370751539}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 1
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--- !u!1109 &6482949225251473226
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AnimatorTransition:
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m_ObjectHideFlags: 1
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@ -874,6 +1017,30 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1107 &7068830732163781358
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: sub_state_machine
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m_ChildStates: []
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m_ChildStateMachines:
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- serializedVersion: 1
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m_StateMachine: {fileID: -2155158836370751539}
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m_Position: {x: 300, y: 170, z: 0}
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m_AnyStateTransitions:
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- {fileID: 1712637675519008892}
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m_EntryTransitions:
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- {fileID: 6284330602530841453}
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -2368878104934149449}
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--- !u!1101 &7085359437149011441
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -1058,3 +1225,20 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1109 &9064003435054199019
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AnimatorTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: bool
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: -8678029029566323935}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 1
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