feat: convert animator parameters to float when types are inconsistent (#662)

This commit is contained in:
bd_ 2024-02-12 19:35:11 +09:00 committed by GitHub
parent cc6ecd4f90
commit 54d4e974db
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
24 changed files with 2783 additions and 9 deletions

View File

@ -25,8 +25,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.core.editor;
using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf.util;
using UnityEditor;
@ -43,6 +41,7 @@ namespace nadena.dev.modular_avatar.animation
{
internal class AnimatorCombiner
{
private readonly ndmf.BuildContext _context;
private readonly AnimatorController _combined;
private readonly DeepClone _deepClone;
@ -79,11 +78,13 @@ namespace nadena.dev.modular_avatar.animation
_combined.name = assetName;
_context = context;
_deepClone = new DeepClone(context);
}
public AnimatorController Finish()
{
FixTransitionTypeConflicts();
PruneEmptyLayers();
_combined.parameters = _parameters.Values.ToArray();
@ -91,6 +92,197 @@ namespace nadena.dev.modular_avatar.animation
return _combined;
}
public void MergeTypes(Dictionary<string, AnimatorControllerParameterType> types)
{
foreach (var p in _parameters.ToList())
{
if (types.TryGetValue(p.Key, out var outerValue))
{
if (outerValue == p.Value.type) continue;
if (outerValue == AnimatorControllerParameterType.Trigger
|| p.Value.type == AnimatorControllerParameterType.Trigger)
{
BuildReport.LogFatal("error.merge_animator.param_type_mismatch",
p.Key,
p.Value.type,
outerValue
);
}
_parameters[p.Key].type = AnimatorControllerParameterType.Float;
types[p.Key] = AnimatorControllerParameterType.Float;
}
else
{
types.Add(p.Key, p.Value.type);
}
}
}
/// <summary>
/// When we merge multiple controllers with different types for the same parameter, we merge
/// them all into using floats; thanks to VRChat's implicit typecasting, we can do this even for
/// parameters registered as being ints or bools in the expressions parameter asset. However,
/// we do need to fix any transitions to use the right transition types after this conversion.
/// </summary>
private void FixTransitionTypeConflicts()
{
foreach (var layer in _layers)
{
foreach (var asset in layer.stateMachine.ReferencedAssets(includeScene: false))
{
if (asset is AnimatorState s)
{
s.transitions = s.transitions.SelectMany(FixupTransition).ToArray();
}
}
layer.stateMachine.entryTransitions = layer.stateMachine.entryTransitions
.SelectMany(FixupTransition).ToArray();
layer.stateMachine.anyStateTransitions = layer.stateMachine.anyStateTransitions
.SelectMany(FixupTransition).ToArray();
}
}
private IEnumerable<T> FixupTransition<T>(T t) where T: AnimatorTransitionBase, new()
{
if (!NeedsFixing(t.conditions))
{
yield return t;
yield break;
}
AnimatorCondition[][][] combinations = t.conditions.Select(c => FixupCondition(c).ToArray()).ToArray();
// Generate the combinatorial explosion of conditions needed to emulate NotEquals with floats...
var conditions = ExplodeConditions(combinations).ToArray();
if (conditions.Length == 1)
{
t.conditions = conditions[0];
yield return t;
}
else
{
foreach (var conditionGroup in conditions)
{
t.conditions = conditionGroup;
yield return t;
var newTransition = new T();
EditorUtility.CopySerialized(t, newTransition);
if (_context.AssetContainer != null)
{
AssetDatabase.AddObjectToAsset(newTransition, _context.AssetContainer);
}
t = newTransition;
}
}
}
private bool NeedsFixing(AnimatorCondition[] conditions)
{
return conditions.Any(c =>
{
if (!_parameters.TryGetValue(c.parameter, out var param)) return false;
switch (c.mode)
{
case AnimatorConditionMode.If when param.type != AnimatorControllerParameterType.Bool:
case AnimatorConditionMode.IfNot when param.type != AnimatorControllerParameterType.Bool:
case AnimatorConditionMode.Equals when param.type != AnimatorControllerParameterType.Int:
case AnimatorConditionMode.NotEqual when param.type != AnimatorControllerParameterType.Int:
return true;
default:
return false;
}
});
}
private IEnumerable<AnimatorCondition[]> ExplodeConditions(AnimatorCondition[][][] conditions)
{
int[] indices = new int[conditions.Length];
while (true)
{
yield return conditions.SelectMany((group, i_) => group[indices[i_]]).ToArray();
// Increment the rightmost possible counter
int i;
for (i = indices.Length - 1; i >= 0; i--)
{
if (indices[i] < conditions[i].Length - 1)
{
indices[i]++;
// Unity 2019.....
// System.Array.Fill(indices, 0, i + 1, indices.Length - i - 1);
for (int j = i + 1; j < indices.Length; j++)
{
indices[j] = 0;
}
break;
}
}
if (i < 0) break;
}
}
private IEnumerable<AnimatorCondition[]> FixupCondition(AnimatorCondition c)
{
if (!_parameters.TryGetValue(c.parameter, out var paramDef))
{
// Parameter is undefined, don't touch this condition
yield return new[] { c };
yield break;
}
switch (c.mode)
{
case AnimatorConditionMode.If when paramDef.type == AnimatorControllerParameterType.Float:
{
c.mode = AnimatorConditionMode.Greater;
c.threshold = 0.5f;
yield return new[] { c };
break;
}
case AnimatorConditionMode.IfNot when paramDef.type == AnimatorControllerParameterType.Float:
{
c.mode = AnimatorConditionMode.Less;
c.threshold = 0.5f;
yield return new[] { c };
break;
}
case AnimatorConditionMode.Equals when paramDef.type == AnimatorControllerParameterType.Float:
{
var c1 = c;
var c2 = c;
c1.mode = AnimatorConditionMode.Greater;
c1.threshold -= 0.1f;
c2.mode = AnimatorConditionMode.Less;
c2.threshold += 0.1f;
yield return new[] { c1, c2 };
break;
}
case AnimatorConditionMode.NotEqual when paramDef.type == AnimatorControllerParameterType.Float:
{
var origThresh = c.threshold;
c.mode = AnimatorConditionMode.Greater;
c.threshold = origThresh + 0.1f;
yield return new[] { c };
c.mode = AnimatorConditionMode.Less;
c.threshold = origThresh - 0.1f;
yield return new[] { c };
break;
}
default:
yield return new[] { c };
break;
}
}
private void PruneEmptyLayers()
{
var originalLayers = _layers;
@ -184,7 +376,9 @@ namespace nadena.dev.modular_avatar.animation
{
if (_parameters.TryGetValue(param.name, out var acp))
{
if (acp.type != param.type)
if (acp.type != param.type &&
(acp.type == AnimatorControllerParameterType.Trigger ||
param.type == AnimatorControllerParameterType.Trigger))
{
BuildReport.LogFatal("error.merge_animator.param_type_mismatch",
param.name,
@ -195,9 +389,20 @@ namespace nadena.dev.modular_avatar.animation
);
}
acp.type = AnimatorControllerParameterType.Float;
continue;
}
var clonedParameter = new AnimatorControllerParameter()
{
name = param.name,
type = param.type,
defaultBool = param.defaultBool,
defaultFloat = param.defaultFloat,
defaultInt = param.defaultInt
};
_parameters.Add(param.name, param);
_parameterSource.Add(param.name, controller);
}

View File

@ -161,6 +161,20 @@ namespace nadena.dev.modular_avatar.core.editor
{
layers = (VRCAvatarDescriptor.CustomAnimLayer[])layers.Clone();
// Ensure types are consistent across layers
Dictionary<string, AnimatorControllerParameterType> types =
new Dictionary<string, AnimatorControllerParameterType>();
// Learn types...
foreach (var session in mergeSessions.Values)
{
session.MergeTypes(types);
}
// And propagate them
foreach (var session in mergeSessions.Values)
{
session.MergeTypes(types);
}
for (int i = 0; i < layers.Length; i++)
{
if (mergeSessions.TryGetValue(layers[i].type, out var session))

View File

@ -19,7 +19,7 @@ namespace modular_avatar_tests
var prefab = CreatePrefab("LayerPruningTest.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var fxController = (AnimatorController) FindFxController(prefab).animatorController;
var fxController = (AnimatorController) FindController(prefab, VRCAvatarDescriptor.AnimLayerType.FX).animatorController;
var l0 = fxController.layers[0];
var l1 = fxController.layers[1];
var l2 = fxController.layers[2];

View File

@ -45,7 +45,7 @@ namespace modular_avatar_tests
AvatarProcessor.ProcessAvatar(root);
var fxController = FindFxController(root).animatorController as AnimatorController;
var fxController = FindController(root, VRCAvatarDescriptor.AnimLayerType.FX).animatorController as AnimatorController;
var fx = findFxLayer(root, MergeBlendTreePass.BlendTreeLayerName);
Assert.AreSame(fxController.layers[0].stateMachine, fx.stateMachine);
Assert.AreEqual(1, fx.stateMachine.states.Length);
@ -112,7 +112,7 @@ namespace modular_avatar_tests
AvatarProcessor.ProcessAvatar(root);
var layerNames = (FindFxController(root).animatorController as AnimatorController)
var layerNames = (FindController(root, VRCAvatarDescriptor.AnimLayerType.FX).animatorController as AnimatorController)
.layers.Select(l => l.name).ToArray();
Assert.AreEqual(new[] {MergeBlendTreePass.BlendTreeLayerName, "m2", "Eyes", "FaceMood", "m1", "m3"}, layerNames);

View File

@ -4,6 +4,7 @@ using System.Linq;
using nadena.dev.ndmf;
using NUnit.Framework;
using UnityEditor.Animations;
using VRC.SDK3.Avatars.Components;
namespace modular_avatar_tests
{
@ -16,9 +17,9 @@ namespace modular_avatar_tests
AvatarProcessor.ProcessAvatar(root);
var fxController = FindFxController(root);
var fxController = FindController(root, VRCAvatarDescriptor.AnimLayerType.FX);
var layerNames = (FindFxController(root).animatorController as AnimatorController)
var layerNames = (FindController(root, VRCAvatarDescriptor.AnimLayerType.FX).animatorController as AnimatorController)
.layers.Select(l => l.name).ToArray();
Assert.AreEqual(new []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c449d0dee44da544a80e1cfe78c849a0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cbbe69f3bd9989841bc9107fce514c32
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,229 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using modular_avatar_tests;
using nadena.dev.ndmf;
using NUnit.Framework;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
public class ConvertTransitionTypes : TestBase
{
[Test]
public void IntConversions()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "int transitions");
AssertTransitions(layer, "int", "gt1", 0, ("int", AnimatorConditionMode.Greater, 1));
AssertTransitions(layer, "int", "lt1", 0, ("int", AnimatorConditionMode.Less, 1));
AssertTransitions(layer, "int", "eq1", 0,
("int", AnimatorConditionMode.Greater, 0.9f),
("int", AnimatorConditionMode.Less, 1.1f)
);
AssertTransitions(layer, "int", "ne1", 0, ("int", AnimatorConditionMode.Greater, 1.1f));
AssertTransitions(layer, "int", "ne1", 1, ("int", AnimatorConditionMode.Less, 0.9f));
AssertTransitions(layer, "int", "ne_multi", 0,
("int", AnimatorConditionMode.Greater, 1.1f),
("int2", AnimatorConditionMode.Greater, 2.1f)
);
AssertTransitions(layer, "int", "ne_multi", 1,
("int", AnimatorConditionMode.Greater, 1.1f),
("int2", AnimatorConditionMode.Less, 1.9f)
);
AssertTransitions(layer, "int", "ne_multi", 2,
("int", AnimatorConditionMode.Less, 0.9f),
("int2", AnimatorConditionMode.Greater, 2.1f)
);
AssertTransitions(layer, "int", "ne_multi", 3,
("int", AnimatorConditionMode.Less, 0.9f),
("int2", AnimatorConditionMode.Less, 1.9f)
);
}
[Test]
public void BoolConversions()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "bool transitions");
AssertTransitions(layer, "bool", "true", 0, ("bool", AnimatorConditionMode.Greater, 0.5f));
AssertTransitions(layer, "bool", "false", 0, ("bool", AnimatorConditionMode.Less, 0.5f));
}
[Test]
public void FloatUnchanged()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "float transitions");
AssertTransitions(layer, "float", "gt", 0, ("float", AnimatorConditionMode.Greater, 123));
AssertTransitions(layer, "float", "lt", 0, ("float", AnimatorConditionMode.Less, 123));
}
[Test]
public void AnyState()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "anystate");
var anyStateTransitions = layer.stateMachine.anyStateTransitions;
AssertSingleTransition(anyStateTransitions[0], ("int", AnimatorConditionMode.Greater, 0.1f));
AssertSingleTransition(anyStateTransitions[1], ("int", AnimatorConditionMode.Less, -0.1f));
}
[Test]
public void Entry()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "entry");
var transitions = layer.stateMachine.entryTransitions;
AssertSingleTransition(transitions[0], ("int", AnimatorConditionMode.Greater, 0.1f));
AssertSingleTransition(transitions[1], ("int", AnimatorConditionMode.Less, -0.1f));
}
[Test]
public void PreservesTransitionConfig()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "preserve_config");
var state = FindStateInLayer(layer, "foo");
Assert.AreEqual(123, layer.stateMachine.anyStateTransitions[0].duration);
Assert.AreEqual(123, state.transitions[0].exitTime);
}
[Test]
public void ConversionWhenInconsistent()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var fx = (AnimatorController) FindFxController(prefab).animatorController;
var p_types = fx.parameters.Select(
p => new KeyValuePair<string, AnimatorControllerParameterType>(p.name, p.type)
).ToImmutableDictionary();
Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int3"]);
Assert.AreEqual(AnimatorControllerParameterType.Trigger, p_types["trigger"]);
Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["bool"]);
Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["int"]);
Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["float"]);
Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["int2"]);
}
[Test]
public void NoConversionWhenConsistent()
{
var prefab = CreatePrefab("ConvertTransitionTypes.prefab");
UnityEngine.Object.DestroyImmediate(prefab.transform.Find("2").gameObject);
AvatarProcessor.ProcessAvatar(prefab);
var fx = (AnimatorController) FindFxController(prefab).animatorController;
var p_types = fx.parameters.Select(
p => new KeyValuePair<string, AnimatorControllerParameterType>(p.name, p.type)
).ToImmutableDictionary();
Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int3"]);
Assert.AreEqual(AnimatorControllerParameterType.Trigger, p_types["trigger"]);
Assert.AreEqual(AnimatorControllerParameterType.Bool, p_types["bool"]);
Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int"]);
Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["float"]);
Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int2"]);
var layer = findFxLayer(prefab, "int transitions");
AssertTransitions(layer, "int", "eq1", 0, ("int", AnimatorConditionMode.Equals, 1f));
}
[Test]
public void CrossLayerTypeConsistency()
{
var prefab = CreatePrefab("CrossLayerTypeConsistency.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var fx = (AnimatorController) FindFxController(prefab).animatorController;
var fx_types = fx.parameters.Select(
p => new KeyValuePair<string, AnimatorControllerParameterType>(p.name, p.type)
).ToImmutableDictionary();
Assert.AreEqual(AnimatorControllerParameterType.Float, fx_types["bool"]);
var fx_layer = fx.layers.First(l => l.name == "l");
AssertSingleTransition(fx_layer.stateMachine.anyStateTransitions[0], ("bool", AnimatorConditionMode.Greater, 0.5f));
var action = (AnimatorController) FindController(prefab, VRCAvatarDescriptor.AnimLayerType.Action).animatorController;
var action_types = action.parameters.Select(
p => new KeyValuePair<string, AnimatorControllerParameterType>(p.name, p.type)
).ToImmutableDictionary();
Assert.AreEqual(AnimatorControllerParameterType.Float, action_types["bool"]);
var action_layer = action.layers.First(l => l.name == "l");
AssertSingleTransition(action_layer.stateMachine.anyStateTransitions[0], ("bool", AnimatorConditionMode.Greater, 0));
}
void AssertTransitions(AnimatorControllerLayer layer, string src, string dest, int index,
params (string, AnimatorConditionMode, float)[] conditions)
{
var srcState = FindStateInLayer(layer, src);
foreach (var s in layer.stateMachine.states)
{
Debug.Log("$$$ State: " + s.state.name);
foreach (var t0 in s.state.transitions)
{
Debug.Log("$$$ => " + t0.destinationState.name);
}
}
var transitions = srcState.transitions.Where(t2 => t2.destinationState.name == dest)
.ToArray();
var t = transitions[index];
AssertSingleTransition(t, conditions);
}
private static void AssertSingleTransition<T>(T t,
params (string, AnimatorConditionMode, float)[] conditions
) where T: AnimatorTransitionBase
{
Assert.AreEqual(t.conditions.Length, conditions.Length);
for (int i = 0; i < conditions.Length; i++)
{
var t_cond = t.conditions[i];
var (e_param, e_mode, e_thresh) = conditions[i];
Assert.AreEqual(e_param, t_cond.parameter);
Assert.AreEqual(e_mode, t_cond.mode);
Assert.Less(Mathf.Abs(t_cond.threshold - e_thresh), 0.001f);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e81482b11469b664386911716898aa9b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,431 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1264542558886155732
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2112710666216052914}
- component: {fileID: 3563451674332755173}
m_Layer: 0
m_Name: 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2112710666216052914
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1264542558886155732}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6373179581926926786}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3563451674332755173
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1264542558886155732}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1bb122659f724ebf85fe095ac02dc339, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 9100000, guid: 39748a1cb2c33ca44926fc40c09f37c8, type: 2}
layerType: 5
deleteAttachedAnimator: 0
pathMode: 0
matchAvatarWriteDefaults: 0
relativePathRoot:
referencePath:
layerPriority: 0
--- !u!1 &3957836390126773890
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3683911502407370956}
- component: {fileID: 1890891409117975684}
m_Layer: 0
m_Name: 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3683911502407370956
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3957836390126773890}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6373179581926926786}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1890891409117975684
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3957836390126773890}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1bb122659f724ebf85fe095ac02dc339, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 9100000, guid: 7df89b32015face4cb00de2bc1e82ce0, type: 2}
layerType: 5
deleteAttachedAnimator: 0
pathMode: 0
matchAvatarWriteDefaults: 0
relativePathRoot:
referencePath:
layerPriority: 0
--- !u!1 &5272753184639627525
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6373179581926926786}
- component: {fileID: 265524611777631571}
- component: {fileID: 915165661785907967}
- component: {fileID: 7826662332881893537}
m_Layer: 0
m_Name: ConvertTransitionTypes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6373179581926926786
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5272753184639627525}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.14671779, y: 0.4227038, z: 0.22339332}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3683911502407370956}
- {fileID: 2112710666216052914}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &265524611777631571
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5272753184639627525}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 0}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &915165661785907967
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5272753184639627525}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 542108242, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3}
m_Name:
m_EditorClassIdentifier:
Name:
ViewPosition: {x: 0, y: 1.6, z: 0.2}
Animations: 0
ScaleIPD: 1
lipSync: 0
lipSyncJawBone: {fileID: 0}
lipSyncJawClosed: {x: 0, y: 0, z: 0, w: 1}
lipSyncJawOpen: {x: 0, y: 0, z: 0, w: 1}
VisemeSkinnedMesh: {fileID: 0}
MouthOpenBlendShapeName: Facial_Blends.Jaw_Down
VisemeBlendShapes: []
unityVersion:
portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
networkIDs: []
customExpressions: 1
expressionsMenu: {fileID: 0}
expressionParameters: {fileID: 0}
enableEyeLook: 0
customEyeLookSettings:
eyeMovement:
confidence: 0.5
excitement: 0.5
leftEye: {fileID: 0}
rightEye: {fileID: 0}
eyesLookingStraight:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingUp:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingDown:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingLeft:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingRight:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidType: 0
upperLeftEyelid: {fileID: 0}
upperRightEyelid: {fileID: 0}
lowerLeftEyelid: {fileID: 0}
lowerRightEyelid: {fileID: 0}
eyelidsDefault:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsClosed:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsLookingUp:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsLookingDown:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsSkinnedMesh: {fileID: 0}
eyelidsBlendshapes:
customizeAnimationLayers: 1
baseAnimationLayers:
- isEnabled: 0
type: 0
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 4
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 5
animatorController: {fileID: 9100000, guid: 3249e875a472a8341b1ad3151cef1051,
type: 2}
mask: {fileID: 0}
isDefault: 0
specialAnimationLayers:
- isEnabled: 0
type: 6
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 7
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 8
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
AnimationPreset: {fileID: 0}
animationHashSet: []
autoFootsteps: 1
autoLocomotion: 1
collider_head:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_torso:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_footR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_footL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_handR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_handL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerIndexL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerMiddleL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerRingL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerLittleL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerIndexR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerMiddleR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerRingR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerLittleR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
--- !u!114 &7826662332881893537
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5272753184639627525}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -1427037861, guid: 4ecd63eff847044b68db9453ce219299, type: 3}
m_Name:
m_EditorClassIdentifier:
launchedFromSDKPipeline: 0
completedSDKPipeline: 0
blueprintId:
contentType: 0
assetBundleUnityVersion:
fallbackStatus: 0

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5a7bf82e11c60b34499df128db43995f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,430 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3639266076937693381
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4320058369893982630}
- component: {fileID: 6515486155343127979}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4320058369893982630
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3639266076937693381}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2366726236707392977}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6515486155343127979
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3639266076937693381}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1bb122659f724ebf85fe095ac02dc339, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 9100000, guid: ade8100c9a903fb4ca5046e539e67c2c, type: 2}
layerType: 5
deleteAttachedAnimator: 0
pathMode: 0
matchAvatarWriteDefaults: 0
relativePathRoot:
referencePath:
layerPriority: 0
--- !u!1 &6959487909055347204
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6553629352900592484}
- component: {fileID: 5323417740160403864}
m_Layer: 0
m_Name: GameObject (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6553629352900592484
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6959487909055347204}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2366726236707392977}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5323417740160403864
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6959487909055347204}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1bb122659f724ebf85fe095ac02dc339, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 9100000, guid: fa7df5e943c2ac24d9d9488b70831c8e, type: 2}
layerType: 4
deleteAttachedAnimator: 0
pathMode: 0
matchAvatarWriteDefaults: 0
relativePathRoot:
referencePath:
layerPriority: 0
--- !u!1 &7774181568109795767
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2366726236707392977}
- component: {fileID: 8907566675985250583}
- component: {fileID: 7883572640581156853}
- component: {fileID: 4144361165177803043}
m_Layer: 0
m_Name: CrossLayerTypeConsistency
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2366726236707392977
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7774181568109795767}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.14671779, y: 0.4227038, z: 0.22339332}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4320058369893982630}
- {fileID: 6553629352900592484}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &8907566675985250583
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7774181568109795767}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 0}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &7883572640581156853
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7774181568109795767}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 542108242, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3}
m_Name:
m_EditorClassIdentifier:
Name:
ViewPosition: {x: 0, y: 1.6, z: 0.2}
Animations: 0
ScaleIPD: 1
lipSync: 0
lipSyncJawBone: {fileID: 0}
lipSyncJawClosed: {x: 0, y: 0, z: 0, w: 1}
lipSyncJawOpen: {x: 0, y: 0, z: 0, w: 1}
VisemeSkinnedMesh: {fileID: 0}
MouthOpenBlendShapeName: Facial_Blends.Jaw_Down
VisemeBlendShapes: []
unityVersion:
portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
networkIDs: []
customExpressions: 0
expressionsMenu: {fileID: 0}
expressionParameters: {fileID: 0}
enableEyeLook: 0
customEyeLookSettings:
eyeMovement:
confidence: 0.5
excitement: 0.5
leftEye: {fileID: 0}
rightEye: {fileID: 0}
eyesLookingStraight:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingUp:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingDown:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingLeft:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyesLookingRight:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidType: 0
upperLeftEyelid: {fileID: 0}
upperRightEyelid: {fileID: 0}
lowerLeftEyelid: {fileID: 0}
lowerRightEyelid: {fileID: 0}
eyelidsDefault:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsClosed:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsLookingUp:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsLookingDown:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsSkinnedMesh: {fileID: 0}
eyelidsBlendshapes:
customizeAnimationLayers: 0
baseAnimationLayers:
- isEnabled: 0
type: 0
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 4
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 5
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
specialAnimationLayers:
- isEnabled: 0
type: 6
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 7
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
- isEnabled: 0
type: 8
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
AnimationPreset: {fileID: 0}
animationHashSet: []
autoFootsteps: 1
autoLocomotion: 1
collider_head:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_torso:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_footR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_footL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_handR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_handL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerIndexL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerMiddleL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerRingL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerLittleL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerIndexR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerMiddleR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerRingR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerLittleR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
--- !u!114 &4144361165177803043
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7774181568109795767}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -1427037861, guid: 4ecd63eff847044b68db9453ce219299, type: 3}
m_Name:
m_EditorClassIdentifier:
launchedFromSDKPipeline: 0
completedSDKPipeline: 0
blueprintId:
contentType: 0
assetBundleUnityVersion:
fallbackStatus: 0

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9d63aa262c809e644b8b16248ef5ac9c
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7df89b32015face4cb00de2bc1e82ce0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,67 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ac2
serializedVersion: 5
m_AnimatorParameters:
- m_Name: float
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: bool
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: int
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: int2
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 3481636103936069629}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &3481636103936069629
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates: []
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 0}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 39748a1cb2c33ca44926fc40c09f37c8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ac_empty
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 2471155352938139103}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &2471155352938139103
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates: []
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 0}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3249e875a472a8341b1ad3151cef1051
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,104 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-385756315321488699
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New State
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: cltc_0
serializedVersion: 5
m_AnimatorParameters:
- m_Name: bool
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: l
m_StateMachine: {fileID: 6926168581898200902}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1101 &5840619603552301365
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: bool
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -385756315321488699}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &6926168581898200902
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: l
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -385756315321488699}
m_Position: {x: 330, y: 130, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 5840619603552301365}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -385756315321488699}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ade8100c9a903fb4ca5046e539e67c2c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,104 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-1049368330081820994
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 3
m_ConditionEvent: bool
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3643915493798889361}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: cltc_1
serializedVersion: 5
m_AnimatorParameters:
- m_Name: bool
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: l
m_StateMachine: {fileID: 6926168581898200902}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &3643915493798889361
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New State
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &6926168581898200902
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: l
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 3643915493798889361}
m_Position: {x: 360, y: 50, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: -1049368330081820994}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 3643915493798889361}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fa7df5e943c2ac24d9d9488b70831c8e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -155,9 +155,14 @@ namespace modular_avatar_tests
}
internal static VRCAvatarDescriptor.CustomAnimLayer FindFxController(GameObject prefab)
{
return FindController(prefab, VRCAvatarDescriptor.AnimLayerType.FX);
}
internal static VRCAvatarDescriptor.CustomAnimLayer FindController(GameObject prefab, VRCAvatarDescriptor.AnimLayerType layerType)
{
return prefab.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers
.FirstOrDefault(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX);
.FirstOrDefault(l => l.type == layerType);
}
#endif
}