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fix: cursed interaction with Unity Timeline causes animation curves to be lost (#952)
Closes: #950
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@ -196,7 +196,7 @@ namespace nadena.dev.modular_avatar.animation
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}
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}
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private string MapPath(UnityEditor.EditorCurveBinding binding)
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private string MapPath(EditorCurveBinding binding)
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{
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{
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if (binding.type == typeof(Animator) && binding.path == "")
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if (binding.type == typeof(Animator) && binding.path == "")
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{
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{
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@ -249,7 +249,10 @@ namespace nadena.dev.modular_avatar.animation
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{
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{
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var newBinding = binding;
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var newBinding = binding;
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newBinding.path = MapPath(binding);
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newBinding.path = MapPath(binding);
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newClip.SetCurve(newBinding.path, newBinding.type, newBinding.propertyName,
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// https://github.com/bdunderscore/modular-avatar/issues/950
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// It's reported that sometimes using SetObjectReferenceCurve right after SetCurve might cause the
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// curves to be forgotten; use SetEditorCurve instead.
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AnimationUtility.SetEditorCurve(newClip, newBinding,
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AnimationUtility.GetEditorCurve(originalClip, binding));
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AnimationUtility.GetEditorCurve(originalClip, binding));
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}
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}
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