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fix: ScaleAdjusterPreview breaks when avatar descriptors are nested (#1154)
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@ -61,27 +61,27 @@ namespace nadena.dev.modular_avatar.core.editor
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var avatarToRenderer =
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new Dictionary<GameObject, HashSet<Renderer>>(new ObjectIdentityComparer<GameObject>());
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foreach (var adjuster in scaleAdjusters)
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foreach (var root in ctx.GetAvatarRoots())
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{
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if (adjuster == null) continue;
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// Find parent object
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// TODO: Reactive helper
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var root = FindAvatarRootObserving(ctx, adjuster.gameObject);
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if (root == null) continue;
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if (!avatarToRenderer.TryGetValue(root, out var renderers))
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if (ctx.GetComponentsInChildren<ModularAvatarScaleAdjuster>(root, true).Length == 0)
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{
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renderers = new HashSet<Renderer>(new ObjectIdentityComparer<Renderer>());
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avatarToRenderer.Add(root, renderers);
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continue;
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}
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foreach (var renderer in root.GetComponentsInChildren<Renderer>())
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{
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// For now, the preview system only supports MeshRenderer and SkinnedMeshRenderer
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if (renderer is not MeshRenderer and not SkinnedMeshRenderer) continue;
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if (ctx.GetAvatarRoot(root?.transform?.parent?.gameObject) != null)
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{
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continue; // nested avatar descriptor
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}
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renderers.Add(renderer);
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}
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var renderers = new HashSet<Renderer>(new ObjectIdentityComparer<Renderer>());
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avatarToRenderer.Add(root, renderers);
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foreach (var renderer in root.GetComponentsInChildren<Renderer>())
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{
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// For now, the preview system only supports MeshRenderer and SkinnedMeshRenderer
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if (renderer is not MeshRenderer and not SkinnedMeshRenderer) continue;
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renderers.Add(renderer);
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}
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}
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