fix: recursive parameter mappings are not correctly handled (#987)

Closes: #808
This commit is contained in:
bd_ 2024-08-11 18:48:25 -07:00 committed by GitHub
parent 13822f33e1
commit 4617575123
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6 changed files with 635 additions and 2 deletions

View File

@ -132,9 +132,9 @@ namespace nadena.dev.modular_avatar.core.editor
remapTo = p.remapTo; remapTo = p.remapTo;
} }
if (nameMap.TryGetKey((ns, remapTo), out var existingMapping)) if (nameMap.TryGetValue((ns, remapTo), out var existingMapping))
{ {
remapTo = existingMapping.Item2; remapTo = existingMapping.ParameterName;
} }
nameMap = nameMap.SetItem((ns, p.nameOrPrefix), new ParameterMapping(remapTo, p.internalParameter)); nameMap = nameMap.SetItem((ns, p.nameOrPrefix), new ParameterMapping(remapTo, p.internalParameter));

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View File

@ -290,6 +290,22 @@ namespace modular_avatar_tests.RenameParametersTests
}); });
} }
} }
[Test]
public void RecursiveRenameTest()
{
var prefab = CreatePrefab("RecursiveRenameTest.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var fx = (AnimatorController) FindFxController(prefab).animatorController;
Assert.IsFalse(fx.parameters.Any(p => p.name.StartsWith("Hoge")));
var fuga = fx.parameters.First(p => p.name.StartsWith("Fuga"));
Assert.IsFalse(fx.parameters.Any(p => p.name.StartsWith("Fuga") && p.name != fuga.name));
Assert.AreNotEqual(fuga.name, "Fuga"); // should be auto-renamed
}
} }
} }