mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
WIP: VPM bone mapping support
This commit is contained in:
parent
54d4e974db
commit
4aa46d2277
@ -138,7 +138,28 @@ namespace nadena.dev.modular_avatar.core.editor
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merge.mergeTarget.referencePath = RuntimeUtil.RelativePath(avatarRoot, avatarArmature.gameObject);
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merge.mergeTarget.referencePath = RuntimeUtil.RelativePath(avatarRoot, avatarArmature.gameObject);
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merge.LockMode = ArmatureLockMode.BaseToMerge;
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merge.LockMode = ArmatureLockMode.BaseToMerge;
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merge.InferPrefixSuffix();
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merge.InferPrefixSuffix();
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HeuristicBoneMapper.RenameBonesByHeuristic(merge);
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List<Transform> subRoots = new List<Transform>();
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HeuristicBoneMapper.RenameBonesByHeuristic(merge, skipped: subRoots);
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Debug.Log("Skipped: " + subRoots.Count);
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// If the outfit has an UpperChest bone but the avatar doesn't, add an additional MergeArmature to
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// help with this
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foreach (var subRoot in subRoots)
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{
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Debug.Log("$$$ Add subconfig to " + RuntimeUtil.RelativePath(avatarRoot, subRoot.gameObject));
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var subConfig = Undo.AddComponent<ModularAvatarMergeArmature>(subRoot.gameObject);
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var parentConfig = subConfig.transform.parent.GetComponentInParent<ModularAvatarMergeArmature>();
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var parentMapping = parentConfig.MapBone(parentConfig.transform);
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subConfig.mergeTarget = new AvatarObjectReference();
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subConfig.mergeTarget.referencePath =
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RuntimeUtil.RelativePath(avatarRoot, parentMapping.gameObject);
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subConfig.LockMode = ArmatureLockMode.BaseToMerge;
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subConfig.prefix = merge.prefix;
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subConfig.suffix = merge.suffix;
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subConfig.mangleNames = false;
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}
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var avatarRootMatchingArmature = avatarRoot.transform.Find(outfitArmature.gameObject.name);
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var avatarRootMatchingArmature = avatarRoot.transform.Find(outfitArmature.gameObject.name);
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if (merge.prefix == "" && merge.suffix == "" && avatarRootMatchingArmature != null)
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if (merge.prefix == "" && merge.suffix == "" && avatarRootMatchingArmature != null)
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@ -225,16 +225,15 @@ namespace nadena.dev.modular_avatar.core.editor
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},
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},
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new[] {"UpperChest", "UChest"},
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new[] {"UpperChest", "UChest"},
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};
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};
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internal static readonly Regex Regex_VRM_Bone = new Regex(@"^([LRC])_(.*)$");
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internal static string NormalizeName(string name)
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internal static string NormalizeName(string name)
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{
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{
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name = name.ToLowerInvariant()
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name = name.ToLowerInvariant();
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.Replace("_", "")
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name = Regex.Replace(name, "[0-9 ._]", "");
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.Replace(".", "")
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.Replace(" ", "");
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name = Regex.Replace(name, "[0-9]", "");
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return PAT_END_NUMBER.Replace(name, "");
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return name;
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}
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}
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internal static readonly ImmutableDictionary<string, List<HumanBodyBones>> NameToBoneMap;
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internal static readonly ImmutableDictionary<string, List<HumanBodyBones>> NameToBoneMap;
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@ -259,6 +258,12 @@ namespace nadena.dev.modular_avatar.core.editor
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altName = match.Groups[1] + "." + altName;
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altName = match.Groups[1] + "." + altName;
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RegisterNameForBone(NormalizeName(altName), bone);
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RegisterNameForBone(NormalizeName(altName), bone);
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}
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}
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else
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{
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// VRM pattern: J_Bip_C_[non-sided bone, e.g. hips]
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var altName = "C." + name;
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RegisterNameForBone(NormalizeName(altName), bone);
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}
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}
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}
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}
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}
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@ -295,16 +300,21 @@ namespace nadena.dev.modular_avatar.core.editor
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internal static Dictionary<Transform, Transform> AssignBoneMappings(
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internal static Dictionary<Transform, Transform> AssignBoneMappings(
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ModularAvatarMergeArmature config,
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ModularAvatarMergeArmature config,
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GameObject src,
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GameObject src,
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GameObject newParent
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GameObject newParent,
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List<Transform> skipped = null,
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HashSet<Transform> unassigned = null
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)
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)
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{
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{
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HashSet<Transform> unassigned = new HashSet<Transform>();
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Dictionary<Transform, Transform> mappings = new Dictionary<Transform, Transform>();
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Dictionary<Transform, Transform> mappings = new Dictionary<Transform, Transform>();
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List<Transform> heuristicAssignmentPass = new List<Transform>();
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List<Transform> heuristicAssignmentPass = new List<Transform>();
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foreach (Transform child in newParent.transform)
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if (unassigned == null)
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{
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{
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unassigned.Add(child);
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unassigned = new HashSet<Transform>();
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foreach (Transform child in newParent.transform)
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{
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unassigned.Add(child);
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}
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}
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}
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foreach (Transform child in src.transform)
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foreach (Transform child in src.transform)
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@ -339,9 +349,9 @@ namespace nadena.dev.modular_avatar.core.editor
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var childName = child.gameObject.name;
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var childName = child.gameObject.name;
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var targetObjectName = childName.Substring(config.prefix.Length,
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var targetObjectName = childName.Substring(config.prefix.Length,
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childName.Length - config.prefix.Length - config.suffix.Length);
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childName.Length - config.prefix.Length - config.suffix.Length);
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if (!NameToBoneMap.TryGetValue(
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if (!NameToBoneMap.TryGetValue(
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NormalizeName(targetObjectName.ToLowerInvariant()), out var bodyBones))
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NormalizeName(targetObjectName), out var bodyBones))
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{
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{
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continue;
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continue;
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}
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}
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@ -356,21 +366,38 @@ namespace nadena.dev.modular_avatar.core.editor
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break;
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break;
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}
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}
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}
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}
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if (!mappings.ContainsKey(child))
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{
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Debug.Log("Unassigned: " + childName + " bodyBones=" + string.Join(", ", bodyBones) + " skipped=" + (skipped != null ? string.Join(", ", skipped.Select(x => x.name)) : "null"));
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}
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if (!mappings.ContainsKey(child) && bodyBones.Contains(HumanBodyBones.UpperChest) && skipped != null)
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{
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// Avatars are often missing UpperChest bones, try skipping over this...
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skipped.Add(child);
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foreach (var kvp in AssignBoneMappings(config, child.gameObject, newParent, skipped, unassigned))
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{
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mappings.Add(kvp.Key, kvp.Value);
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}
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}
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}
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}
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return mappings;
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return mappings;
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}
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}
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internal static void RenameBonesByHeuristic(ModularAvatarMergeArmature config)
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internal static void RenameBonesByHeuristic(ModularAvatarMergeArmature config, List<Transform> skipped = null)
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{
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{
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var target = config.mergeTarget.Get(RuntimeUtil.FindAvatarTransformInParents(config.transform));
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var target = config.mergeTarget.Get(RuntimeUtil.FindAvatarTransformInParents(config.transform));
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if (target == null) return;
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if (target == null) return;
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if (skipped == null) skipped = new List<Transform>();
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Traverse(config.transform, target.transform);
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Traverse(config.transform, target.transform);
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void Traverse(Transform src, Transform dst)
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void Traverse(Transform src, Transform dst)
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{
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{
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var mappings = AssignBoneMappings(config, src.gameObject, dst.gameObject);
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var mappings = AssignBoneMappings(config, src.gameObject, dst.gameObject, skipped: skipped);
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foreach (var pair in mappings)
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foreach (var pair in mappings)
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{
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{
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@ -160,7 +160,12 @@ namespace nadena.dev.modular_avatar.core.editor
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private void ForcePositionToBaseAvatar()
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private void ForcePositionToBaseAvatar()
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{
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{
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var mama = (ModularAvatarMergeArmature) target;
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var mama = (ModularAvatarMergeArmature)target;
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ForcePositionToBaseAvatar(mama);
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}
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private void ForcePositionToBaseAvatar(ModularAvatarMergeArmature mama, bool suppressRootScale = false) {
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var mergeTarget = mama.mergeTarget.Get(mama);
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var mergeTarget = mama.mergeTarget.Get(mama);
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var xform_to_bone = new Dictionary<Transform, HumanBodyBones>();
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var xform_to_bone = new Dictionary<Transform, HumanBodyBones>();
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var bone_to_xform = new Dictionary<HumanBodyBones, Transform>();
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var bone_to_xform = new Dictionary<HumanBodyBones, Transform>();
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@ -183,7 +188,7 @@ namespace nadena.dev.modular_avatar.core.editor
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}
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}
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}
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}
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if (posReset_heuristicRootScale)
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if (posReset_heuristicRootScale && !suppressRootScale)
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{
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{
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AdjustRootScale();
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AdjustRootScale();
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}
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}
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@ -219,14 +224,9 @@ namespace nadena.dev.modular_avatar.core.editor
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void Walk(Transform t_merge, Transform t_target)
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void Walk(Transform t_merge, Transform t_target)
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{
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{
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Undo.RecordObject(t_merge, "Merge Armature: Force outfit position");
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Undo.RecordObject(t_merge, "Merge Armature: Force outfit position");
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Debug.Log("=== Processing: " + t_merge.gameObject.name);
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Debug.Log("Merge: " + t_merge.gameObject.name + " => " + t_target.gameObject.name);
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if (!t_merge.IsChildOf(mama.transform))
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{
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throw new ArgumentException("t_merge not a child of mama.transform");
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}
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t_merge.position = t_target.position;
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t_merge.position = t_target.position;
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if (posReset_adjustScale)
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if (posReset_adjustScale)
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{
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{
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@ -241,11 +241,24 @@ namespace nadena.dev.modular_avatar.core.editor
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t_merge.localRotation = t_target.localRotation;
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t_merge.localRotation = t_target.localRotation;
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}
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}
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foreach (Transform t_child in t_merge)
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Queue<Transform> traversalQueue = new Queue<Transform>();
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traversalQueue.Enqueue(t_merge);
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while (traversalQueue.Count > 0)
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{
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{
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if (TryMatchChildBone(t_target, t_child, out var t_target_child))
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foreach (Transform t_child in traversalQueue.Dequeue())
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{
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{
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Walk(t_child, t_target_child);
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var mama_child = t_child.GetComponent<ModularAvatarMergeArmature>();
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if (mama_child != null)
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{
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traversalQueue.Enqueue(t_child);
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continue;
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}
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if (TryMatchChildBone(t_target, t_child, out var t_target_child))
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{
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Walk(t_child, t_target_child);
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}
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}
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}
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}
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}
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}
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}
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@ -121,8 +121,6 @@ namespace nadena.dev.modular_avatar.core.editor
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foreach (var config in mergeArmatures)
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foreach (var config in mergeArmatures)
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{
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{
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// TODO - assert that we're not nesting merge armatures?
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var target = config.mergeTargetObject;
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var target = config.mergeTargetObject;
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if (target == null)
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if (target == null)
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{
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{
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@ -149,6 +147,11 @@ namespace nadena.dev.modular_avatar.core.editor
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TopoLoop(next);
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TopoLoop(next);
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}
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}
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foreach (var next in mergeArmatures)
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{
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UnityEngine.Object.DestroyImmediate(next);
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}
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void TopoLoop(ModularAvatarMergeArmature config)
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void TopoLoop(ModularAvatarMergeArmature config)
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{
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{
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if (visited.Contains(config)) return;
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if (visited.Contains(config)) return;
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@ -196,7 +199,6 @@ namespace nadena.dev.modular_avatar.core.editor
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#if MA_VRCSDK3_AVATARS
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#if MA_VRCSDK3_AVATARS
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PruneDuplicatePhysBones();
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PruneDuplicatePhysBones();
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#endif
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#endif
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UnityEngine.Object.DestroyImmediate(config);
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});
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});
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}
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}
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@ -360,6 +362,11 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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{
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foreach (Transform child in children)
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foreach (Transform child in children)
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{
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{
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if (child.GetComponent <ModularAvatarMergeArmature>() != null)
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{
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continue;
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}
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var childGameObject = child.gameObject;
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var childGameObject = child.gameObject;
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var childName = childGameObject.name;
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var childName = childGameObject.name;
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GameObject childNewParent = mergedSrcBone;
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GameObject childNewParent = mergedSrcBone;
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@ -26,6 +26,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using nadena.dev.modular_avatar.core.armature_lock;
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using nadena.dev.modular_avatar.core.armature_lock;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Analytics;
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using UnityEngine.Serialization;
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using UnityEngine.Serialization;
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namespace nadena.dev.modular_avatar.core
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namespace nadena.dev.modular_avatar.core
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@ -59,6 +60,27 @@ namespace nadena.dev.modular_avatar.core
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private ArmatureLockController _lockController;
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private ArmatureLockController _lockController;
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internal Transform MapBone(Transform bone)
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{
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var relPath = RuntimeUtil.RelativePath(gameObject, bone.gameObject);
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if (relPath == null) throw new ArgumentException("Bone is not a child of this component");
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if (relPath == "") return mergeTarget.Get(this).transform;
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var segments = relPath.Split('/');
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var pointer = mergeTarget.Get(this).transform;
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foreach (var segment in segments)
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{
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if (!segment.StartsWith(prefix) || !segment.EndsWith(suffix)) return null;
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var targetObjectName = segment.Substring(prefix.Length,
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segment.Length - prefix.Length - suffix.Length);
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pointer = pointer.Find(targetObjectName);
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}
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return pointer;
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}
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internal Transform FindCorrespondingBone(Transform bone, Transform baseParent)
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internal Transform FindCorrespondingBone(Transform bone, Transform baseParent)
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{
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{
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var childName = bone.gameObject.name;
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var childName = bone.gameObject.name;
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@ -161,6 +183,9 @@ namespace nadena.dev.modular_avatar.core
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{
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{
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foreach (Transform t in merge)
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foreach (Transform t in merge)
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{
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{
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var subMerge = t.GetComponent<ModularAvatarMergeArmature>();
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if (subMerge != null && subMerge != this) continue;
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var baseChild = FindCorrespondingBone(t, baseBone);
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var baseChild = FindCorrespondingBone(t, baseBone);
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if (baseChild != null)
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if (baseChild != null)
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{
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{
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@ -196,6 +221,12 @@ namespace nadena.dev.modular_avatar.core
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prefix = mergeName.Substring(0, prefixLength);
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prefix = mergeName.Substring(0, prefixLength);
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suffix = mergeName.Substring(mergeName.Length - suffixLength);
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suffix = mergeName.Substring(mergeName.Length - suffixLength);
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if (prefix == "J_Bip_C_")
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{
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// VRM workaround
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prefix = "J_Bip_";
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}
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if (!string.IsNullOrEmpty(prefix) || !string.IsNullOrEmpty(suffix))
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if (!string.IsNullOrEmpty(prefix) || !string.IsNullOrEmpty(suffix))
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{
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{
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RuntimeUtil.MarkDirty(this);
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RuntimeUtil.MarkDirty(this);
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