Always cleanup assets when entering edit mode

This commit is contained in:
bd_ 2022-09-10 10:48:12 -07:00
parent 5c0b62f295
commit 4d6a143e79

View File

@ -50,16 +50,16 @@ namespace net.fushizen.modular_avatar.core.editor
-999999,
(Action<VRCAvatarDescriptor>)(av => VRCBuildPipelineCallbacks.OnPreprocessAvatar(av.gameObject))
});
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
break;
}
}
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private static void OnPlayModeStateChanged(PlayModeStateChange obj)
{
if (obj == PlayModeStateChange.ExitingPlayMode)
if (obj == PlayModeStateChange.EnteredEditMode)
{
Util.DeleteTemporaryAssets();
}